{
  "sourceOnly": true,
  "allChecksPass": true,
  "checkCount": 62,
  "actualCuts": {
    "fullB372": 9965303,
    "initializedDayAndExactClimate": 9975068
  },
  "sameController": 188318052,
  "sameCachedQueen": 1498492418,
  "actualRequiredSpecialty": "Caustic Forestry part0 is native Scummy specialty at20percent, not normal product; species jubilance is required before specialty roll.",
  "actualCausalGates": [
    {
      "gate": "Native world night",
      "required": "World.func_72935_r()==false",
      "actual": true,
      "passes": false,
      "evidence": "Actual World and initialized Personal provider both TRUE; SUN config/rawskylight0. Exact installed Forge dispatch and Personal override bound."
    },
    {
      "gate": "Actual active Sea flower-provider class",
      "required": "genome.getFlowerProvider() instanceof FlowerProviderSea",
      "actualUID": "forestry.flowersVanilla",
      "passes": false,
      "compatibleNativeUIDFromInstalledFactory": "computronics.flowersSea"
    },
    {
      "gate": "Required mead foundation",
      "required": "Native JubilanceRequiresResource item match below alveary housing column",
      "actualFirstNonHousingFoundation": {
        "position": [
          470,
          90,
          469
        ],
        "tile": {
          "identity": 0
        },
        "block": {
          "identity": 44341075,
          "nativeClass": "net.minecraft.block.BlockStoneBrick"
        },
        "metadata": 0,
        "nativeResourceSearchSkipsBeeHousing": false,
        "sameNativeShortMeadBlockPointer": false
      },
      "passes": false,
      "actualShortMeadBlock": 188331567
    },
    {
      "gate": "Default specialty climate",
      "requiredTemperature": "WARM",
      "requiredHumidity": "DAMP",
      "actualExactTemperature": 0.9026028,
      "actualExactHumidity": 0.9,
      "actualNativeHumidity": "DAMP",
      "nativeGetTemperatureEnumHeld": true,
      "wholeDefaultJubilanceNotInvoked": true
    }
  ],
  "additionalSeaFlowerRisk": {
    "nativeFirstCheckWouldSelectSaltwaterNames": true,
    "registeredSaltwaterIdentity": 1303476021,
    "registeredSaltwaterBlockPointerNull": true,
    "otherThreeSpellingsAbsent": true,
    "ordinaryWaterNotQualifiedOnceNativeCheckRuns": true,
    "nativeLookupUsesAssociatedFluidBlockBiMapNotIFluidBlockGetFluid": true,
    "cachedFluidBlocksAndGlobalSeaFlowerRegistrationsNotSampled": true,
    "cannotAssertEveryPossibleRegistryOverrideAbsent": true,
    "noCacheOrRegistryEditAuthorizedOrProposed": true
  },
  "preAssemblyLineNativeAlternativeReview": [
    {
      "alternative": "Normal Forestry alveary/apiary/beehouse and MagicBees magic apiary",
      "result": "Ordinary Bee.produceStacks retains actual species primary/secondary jubilance gate; MagicApiary/normal housing return real world."
    },
    {
      "alternative": "Binnie lighting/unlighting, MagicBees frames including blood frames, workmode modifiers",
      "result": "Installed concrete APIs/implementations supply work/light/seal/hellish/trait modifiers and no species jubilance override. Nocturnal or artificial lighting does not change explicit Sea world-day predicate."
    },
    {
      "alternative": "Gendustry industrial apiary",
      "result": "Uses real world/native Bee production; its only native isJubilant symbol belongs to a separate custom BeeSpecies, not current Forestry Scummy species."
    },
    {
      "alternative": "GT single-block IndustrialApiary",
      "result": "Actual checkRecipe explicitly tests both species jubilance before adding specialties; modifiers do not bypass Sea predicate."
    },
    {
      "alternative": "KubeTech Mega/Extreme Industrial Apiary",
      "result": "Native simulator bypass is real, but actual recipe is AssemblyLine with RECIPE_UHV and UV Robot Arms, outside current preAL scope."
    },
    {
      "alternative": "Night-capable outpost",
      "result": "Not selected. It would address the day gate only; current Vanilla flower gene/mead foundation and saltwater flower problem remain. No dimension capability or actual outpost production is assumed."
    }
  ],
  "scopeDecision": "No compatible native preAL local forced-jubilance alternative was found in installed normal housing/frame/workmode paths. Preserve Scummy queen/genetics/hardware and eternal-day void. Do not fabricate production, patch registries/caches, change world clock, or install postAL bypass as if currently attained. This is a bounded source+current-native prerequisite decision, not whole-base completion.",
  "geneticCompatibility": "Sea flower allele is necessary for Scummy specialty; retain all other maximal compatible current traits and stored library. That one correction alone cannot satisfy night/resource/flower-world-block requirements, so no genetic mutation is proposed by this source-only packet.",
  "actualProductionOrSpecialtyAcceptanceNotProved": true,
  "noNativeCompilerWorldRegistryOrPublicWritesByAuthor": true,
  "facts": "C:\\tmp\\MAIN512-Scummy-exact-native-gate-and-void-alternatives-SOURCE-b4htnnwf\\actual-B372-native-day-genetics-resource-and-preAL-alternatives-independent-SOURCE-facts.json",
  "factsSHA256": "db91637b17dc134ce913b2542baa14266e3635dc235205e58a398a56bc7e0668"
}
