Every installed multiblock is accounted for individually. Availability, controller sources, native structure and operation constraints determine which belong at this checkpoint.
GT-00140
Bricked Blast Furnace
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Blast Furnace, BBF; Usable for Steel and general Pyrometallurgy; Has a useful interface, unlike other gregtech multis; 200 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Blast Furnace
Firebricks
Iron Furnace
Single Use Wrench
Wrench
Wrench (HV)
Wrench (LV)
Wrench (MV)
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x4x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Blast Furnace, BBF
Usable for Steel and general Pyrometallurgy
Has a useful interface, unlike other gregtech multis
200 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front center
Firebricks: Everything except the controller
GT-00141
Fluid Drilling Rig II
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Pump, FDR; Works on 2x2 chunks; Use a Screwdriver to configure range; Use Programmed Circuits to ignore near exhausted oil field; If total circuit # is greater than output per operation, the machine will halt.; Minimum energy hatch tier: HV; Base cycle time: 8 ticks
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any HV Circuit
Blue Steel Gear
Electric Motor (HV)
Electric Pump (HV)
Fluid Drilling Rig
Programmed Circuit
Stainless Steel Frame Box
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x7x3 (native W x H x L)
Availability reason
Fresh native source recipe fits checkpoint material/processor limits, and complete native structure/tooltip rules and piece extents are attached. Selected geometry, hatches and service infrastructure are an implementation bill, not an unresolved accessibility gate.
General index is written for GTNH2.9; installed2.8.4 recipes and native descriptions control.
Quest referencesNone recordedFull native requirements and source evidence
Domain
multiblock
Tier
MV
Family
Pump
Registry
gregtech:gt.blockmachines
Metadata
141
Quantity Rationale
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Pump, FDR
Works on 2x2 chunks
Use a Screwdriver to configure range
Use Programmed Circuits to ignore near exhausted oil field
If total circuit # is greater than output per operation, the machine will halt.
Minimum energy hatch tier: HV
Base cycle time: 8 ticks
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x7x3 (WxHxL)
Hatches Maintenance
Energy Hatch: 1x HV+, Any base casing; Maintenance Hatch: Any base casing; Input Bus: Mining Pipes or Circuits, optional, any base casing; Output Hatch: Any base casing; Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Clean Stainless Steel Machine Casing: form the 3x1x3 Base
Clean Stainless Steel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
StainlessSteel Frame Boxes: Each pillar's side and 1x3x1 on top
Energy Hatch: 1x HV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
2, 6, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front bottom
Clean Stainless Steel Machine Casing: form the 3x1x3 Base
Clean Stainless Steel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Energy Hatch: 1x HV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
Structure Selection Policy
Use the attached installed casing/hatch/coil/glass rules. Offworld mining/drilling and hydro lake operation run only in their documented valid environment; void inventory ownership does not imply ore generation.
GT-00142
Fluid Drilling Rig III
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Pump, FDR; Works on 4x4 chunks; Use a Screwdriver to configure range; Use Programmed Circuits to ignore near exhausted oil field; If total circuit # is greater than output per operation, the machine will halt.; Minimum energy hatch tier: EV; Base cycle time: 8 ticks
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any EV Circuit
Electric Motor (EV)
Electric Pump (EV)
Fluid Drilling Rig II
Programmed Circuit
Titanium Frame Box
Titanium Gear
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x7x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Pump, FDR
Works on 4x4 chunks
Use a Screwdriver to configure range
Use Programmed Circuits to ignore near exhausted oil field
If total circuit # is greater than output per operation, the machine will halt.
Minimum energy hatch tier: EV
Base cycle time: 8 ticks
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x7x3 (WxHxL)
Hatches Maintenance
Energy Hatch: 1x EV+, Any base casing; Maintenance Hatch: Any base casing; Input Bus: Mining Pipes or Circuits, optional, any base casing; Output Hatch: Any base casing; Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Stable Titanium Machine Casing: form the 3x1x3 Base
Stable Titanium Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Titanium Frame Boxes: Each pillar's side and 1x3x1 on top
Energy Hatch: 1x EV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
2, 6, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front bottom
Stable Titanium Machine Casing: form the 3x1x3 Base
Stable Titanium Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Energy Hatch: 1x EV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
GT-00143
Concrete Backfiller
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Concrete Backfiller; Will fill in areas below it with light concrete. This goes through walls; Use it to remove any spawning locations beneath your base to reduce lag; Will pull back the pipes after it finishes that layer; Radius is 16 blocks; Minimum energy hatch tier: MV; Base cycle time: 3 seconds
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any MV Circuit
Electric Motor (MV)
Electric Pump (MV)
Good Electronic Circuit
Good Integrated Circuit
Integrated Processor
Large Steel Fluid Pipe
MV Machine Hull
Steel Frame Box
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x7x3 (native W x H x L)
Availability reason
Fresh native source recipe fits checkpoint material/processor limits, and complete native structure/tooltip rules and piece extents are attached. Selected geometry, hatches and service infrastructure are an implementation bill, not an unresolved accessibility gate.
General index is written for GTNH2.9; installed2.8.4 recipes and native descriptions control.
Quest referencesNone recordedFull native requirements and source evidence
Domain
multiblock
Tier
MV
Family
Concrete Backfiller
Registry
gregtech:gt.blockmachines
Metadata
143
Quantity Rationale
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Concrete Backfiller
Will fill in areas below it with light concrete. This goes through walls
Use it to remove any spawning locations beneath your base to reduce lag
Will pull back the pipes after it finishes that layer
Radius is 16 blocks
Minimum energy hatch tier: MV
Base cycle time: 3 seconds
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x7x3 (WxHxL)
Hatches Maintenance
Energy Hatch: 1x MV+, Any base casing; Maintenance Hatch: Any base casing; Input Bus: Mining Pipes, optional, any base casing; Input Hatch: GT Concrete, any base casing; Output Bus: Mining Pipes, optional, any base casing; Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Solid Steel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Steel Frame Boxes: Each pillar's side and 1x3x1 on top
Energy Hatch: 1x MV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes, optional, any base casing
Input Hatch: GT Concrete, any base casing
Output Bus: Mining Pipes, optional, any base casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
2, 6, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front bottom
Solid Steel Machine Casing: form the 3x1x3 Base
Solid Steel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Energy Hatch: 1x MV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes, optional, any base casing
Input Hatch: GT Concrete, any base casing
Output Bus: Mining Pipes, optional, any base casing
Structure Selection Policy
Use the attached installed casing/hatch/coil/glass rules. Offworld mining/drilling and hydro lake operation run only in their documented valid environment; void inventory ownership does not imply ore generation.
GT-00144
Advanced Concrete Backfiller
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Concrete Backfiller; Will fill in areas below it with light concrete. This goes through walls; Use it to remove any spawning locations beneath your base to reduce lag; Will pull back the pipes after it finishes that layer; Radius is 64 blocks; Minimum energy hatch tier: EV; Base cycle time: 15 ticks
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any EV Circuit
Concrete Backfiller
Electric Motor (EV)
Electric Pump (EV)
Large Steel Fluid Pipe
Nano Assembly
Quantum Processor
Titanium Frame Box
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x7x3 (native W x H x L)
Availability reason
Fresh native source recipe fits checkpoint material/processor limits, and complete native structure/tooltip rules and piece extents are attached. Selected geometry, hatches and service infrastructure are an implementation bill, not an unresolved accessibility gate.
General index is written for GTNH2.9; installed2.8.4 recipes and native descriptions control.
Quest referencesNone recordedFull native requirements and source evidence
Domain
multiblock
Tier
MV
Family
Concrete Backfiller
Registry
gregtech:gt.blockmachines
Metadata
144
Quantity Rationale
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Concrete Backfiller
Will fill in areas below it with light concrete. This goes through walls
Use it to remove any spawning locations beneath your base to reduce lag
Will pull back the pipes after it finishes that layer
Radius is 64 blocks
Minimum energy hatch tier: EV
Base cycle time: 15 ticks
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x7x3 (WxHxL)
Hatches Maintenance
Energy Hatch: 1x EV+, Any base casing; Maintenance Hatch: Any base casing; Input Bus: Mining Pipes, optional, any base casing; Input Hatch: GT Concrete, any base casing; Output Bus: Mining Pipes, optional, any base casing; Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Stable Titanium Machine Casing: form the 3x1x3 Base
Stable Titanium Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Titanium Frame Boxes: Each pillar's side and 1x3x1 on top
Energy Hatch: 1x EV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes, optional, any base casing
Input Hatch: GT Concrete, any base casing
Output Bus: Mining Pipes, optional, any base casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
2, 6, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front bottom
Stable Titanium Machine Casing: form the 3x1x3 Base
Stable Titanium Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Energy Hatch: 1x EV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes, optional, any base casing
Input Hatch: GT Concrete, any base casing
Output Bus: Mining Pipes, optional, any base casing
Structure Selection Policy
Use the attached installed casing/hatch/coil/glass rules. Offworld mining/drilling and hydro lake operation run only in their documented valid environment; void inventory ownership does not imply ore generation.
GT-00148
Infinite Fluid Drilling Rig
defer
Offline wiki reference / native texture
Function
Machine Type: Pump, FDR; Works on 8x8 chunks; Minimum energy hatch tier: UHV; Base cycle time: 1 tick
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
None recorded
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x7x3 (native W x H x L)
Availability reason
Controller/hardware produced only by Assembly Line in fresh native sources
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Pump, FDR
Works on 8x8 chunks
Minimum energy hatch tier: UHV
Base cycle time: 1 tick
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x7x3 (WxHxL)
Hatches Maintenance
Energy Hatch: 1x UHV+, Any base casing; Maintenance Hatch: Any base casing; Input Bus: Mining Pipes or Circuits, optional, any base casing; Output Hatch: Any base casing; Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Mining Neutronium Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Neutronium Frame Boxes: Each pillar's side and 1x3x1 on top
Energy Hatch: 1x UHV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
2, 6, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front bottom
Mining Neutronium Casing: form the 3x1x3 Base
Mining Neutronium Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Energy Hatch: 1x UHV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
GT-00149
Fluid Drilling Rig IV
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Pump, FDR; Works on 8x8 chunks; Use a Screwdriver to configure range; Use Programmed Circuits to ignore near exhausted oil field; If total circuit # is greater than output per operation, the machine will halt.; Minimum energy hatch tier: IV; Base cycle time: 8 ticks
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Electric Motor (IV)
Electric Pump (IV)
Fluid Drilling Rig III
Programmed Circuit
Tungstensteel Frame Box
Tungstensteel Gear
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x7x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Pump, FDR
Works on 8x8 chunks
Use a Screwdriver to configure range
Use Programmed Circuits to ignore near exhausted oil field
If total circuit # is greater than output per operation, the machine will halt.
Minimum energy hatch tier: IV
Base cycle time: 8 ticks
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x7x3 (WxHxL)
Hatches Maintenance
Robust Tungstensteel Machine Casing: form the 3x1x3 Base; Robust Tungstensteel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total); Energy Hatch: 1x IV+, Any base casing; Maintenance Hatch: Any base casing; Input Bus: Mining Pipes or Circuits, optional, any base casing; Output Hatch: Any base casing; Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Robust Tungstensteel Machine Casing: form the 3x1x3 Base
Robust Tungstensteel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
TungstenSteel Frame Boxes: Each pillar's side and 1x3x1 on top
Energy Hatch: 1x IV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Output Hatch, Energy Hatch
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
2, 6, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front bottom
Robust Tungstensteel Machine Casing: form the 3x1x3 Base
Robust Tungstensteel Machine Casing: 1x3x1 pillar above the center of the base (2 minimum total)
Energy Hatch: 1x IV+, Any base casing
Maintenance Hatch: Any base casing
Input Bus: Mining Pipes or Circuits, optional, any base casing
Output Hatch: Any base casing
GT-00356
PCB Factory
defer
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Circuit Board Fabricator; IMPORTANT! Check the configuration menu before building!; Tier of the machine determines the available recipes; Machine tier (1-3) is set in the controller GUI; The configuration menu can be used to add upgrades; Each tier and upgrade requires additional structures; Power consumption is multiplied by Sqrt(structures); Tier 2 and 3 allow parallel by using extra nanites
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
None recorded
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
1
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
30x38x13 (native W x H x L)
Availability reason
Controller/hardware produced only by Assembly Line in fresh native sources
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Circuit Board Fabricator
IMPORTANT! Check the configuration menu before building!
Tier of the machine determines the available recipes
Machine tier (1-3) is set in the controller GUI
The configuration menu can be used to add upgrades
Each tier and upgrade requires additional structures
Power consumption is multiplied by Sqrt(structures)
Tier 2 and 3 allow parallel by using extra nanites
Nanites have to be placed in a Nanite Containment Bus
The formula for parallels is the amount of nanites^0.75, rounded up
Maximum parallel is 256
Recipes require a cooling upgrade to be overclocked
Liquid Cooling uses 10 L/s of distilled water and enables default overclocks
Thermosink uses 10 L/s of Super Coolant and enables perfect overclocks
Trace size can be changed to modify the material usage and machine speed
Supports TecTech Multi-Amp and Laser Hatches!
Added by: BlueWeabo
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Tier 2 and 3 allow parallel by using extra nanites
The formula for parallels is the amount of nanites^0.75, rounded up
Maximum parallel is 256
Dimensions: 30x38x13 (WxHxL)
25 Any Tiered Glass
72 Any Tiered Glass
8 Superconducting Coil Block
Hatches Maintenance
Maintenance Hatch: 1; Energy Hatch: 1-2 or 1 TT energy hatch; Input Bus: 0+; Output Bus: 0+; Input Hatch: 0+; Nanite Containment Bus: 0+; Coolant Hatch (Input Hatch): 1 Center of the Liquid Cooling/Thermosink; Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Nanite Fabricator; Requires insane amounts of power to create nanites; Each tier requires some structural changes; Machine tier depends on Nanite in controller slot; Tier 4 has additional mechanics, check the controller; Requires a Carbon Nanite to use tier 1; Requires a Neutronium Nanite to use tier 2; Requires a Transcendent Metal Nanite to use tier 3
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
None recorded
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
30x38x13 (native W x H x L)
Availability reason
Controller/hardware produced only by Assembly Line in fresh native sources
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Nanite Fabricator
Requires insane amounts of power to create nanites
Each tier requires some structural changes
Machine tier depends on Nanite in controller slot
Tier 4 has additional mechanics, check the controller
Requires a Carbon Nanite to use tier 1
Requires a Neutronium Nanite to use tier 2
Requires a Transcendent Metal Nanite to use tier 3
Requires an Eternity Nanite to use tier 4
Performs perfect overclocks on lower-tier recipes
Supports TecTech Multi-Amp and Laser Hatches!
This machine can run recipes regardless of tier, if given enough energy
Added by: BlueWeabo
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 30x38x13 (WxHxL)
Hatches Maintenance
Maintenance hatch is not required for tier 4; Requires 1-2 energy hatches or 1 TT energy hatch; Requires 1 maintenance hatch; Requires 1+ input hatches; Requires 0+ output hatches; Requires 1+ input buses; Requires 1+ output buses
Total blocks needed for the structure at tier 1/2/3
522/670/898 Radiant Naquadah Alloy Casing
170/170/254 Stellar Alloy Frame Box
0/16/32 Assembly Line Casing
Tier 4 requires a whole new set of blocks
Check the NEI preview for specifics
Maintenance hatch is not required for tier 4
Requires 1-2 energy hatches or 1 TT energy hatch
Requires 1 maintenance hatch
Requires 1+ input hatches
Requires 0+ output hatches
Requires 1+ input buses
Requires 1+ output buses
Hologram Placement Hints
None recorded
Piece Bounds
Name
tier3
Minimum
0, 0, 0
Maximum
7, 26, 7
Occupied Count
328
Piece Bounds Not Necessarily Combined Machine
Yes
Name
tier2
Minimum
0, 0, 0
Maximum
7, 14, 7
Occupied Count
164
Piece Bounds Not Necessarily Combined Machine
Yes
Name
tier4base
Minimum
0, 0, 0
Maximum
40, 34, 40
Occupied Count
6,456
Piece Bounds Not Necessarily Combined Machine
Yes
Name
main
Minimum
0, 0, 0
Maximum
8, 37, 9
Occupied Count
698
Piece Bounds Not Necessarily Combined Machine
Yes
Name
tier4render
Minimum
3, 0, 3
Maximum
37, 34, 37
Occupied Count
4,399
Piece Bounds Not Necessarily Combined Machine
Yes
Name
tier4airrender
Minimum
3, 0, 3
Maximum
37, 34, 37
Occupied Count
4,399
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
522/670/898 Radiant Naquadah Alloy Casing
0/16/32 Assembly Line Casing
GT-00358
Magnetic Flux Exhibitor
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Electromagnetic Separator/Polarizer, MFE; Use screwdriver to switch mode; Insert an electromagnet into the electromagnet housing to use; Better electromagnets give further bonuses; With Tengam electromagnet, multi-amp (NOT laser) hatches are allowed; Added by: Baps
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Electromagnetic Separator IV
Any IV Circuit
Conveyor Module (IV)
Crystal Processor
Mainframe
Nano Supercomputer
Quantum Assembly
Tungstensteel Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x6x7 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Insert an electromagnet into the electromagnet housing to use
Better electromagnets give further bonuses
With Tengam electromagnet, multi-amp (NOT laser) hatches are allowed
Added by: Baps
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 7x6x7 (WxHxL)
12x Any Tiered Glass
Uses sub channel glass for Glass Tier
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Energy Hatch, Output Bus
Machine Type: Canner, Fluid Canner; Use screwdriver to switch mode; 8 Parallels per Voltage Tier; 200% Speed; 100% EU Usage; It's uncanny!
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Canning Machine II
Advanced Circuit
Any HV Circuit
Electric Pump (HV)
Large Steel Fluid Pipe
Nano Processor
Processor Assembly
Quick Fluid Canner
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x5x7 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Canner, Fluid Canner
Use screwdriver to switch mode
8 Parallels per Voltage Tier
200% Speed
100% EU Usage
It's uncanny!
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
8 Parallels per Voltage Tier
Dimensions: 7x5x7 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Solid Steel Casing; Output Bus: Any Solid Steel Casing; Input Hatch: Any Solid Steel Casing; Output Hatch: Any Solid Steel Casing; Energy Hatch: Any Solid Steel Casing; Maintenance Hatch: Any Solid Steel Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
6, 4, 6
Occupied Count
122
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
85x Solid Steel Machine Casing (minimum)
24x Steel Pipe Casing
Input Bus: Any Solid Steel Casing
Output Bus: Any Solid Steel Casing
Input Hatch: Any Solid Steel Casing
Output Hatch: Any Solid Steel Casing
Energy Hatch: Any Solid Steel Casing
Maintenance Hatch: Any Solid Steel Casing
GT-00366
Fluid Shaper
include
Offline wiki reference / native texture
Function
Machine Type: Fluid Solidifier; Can use Solidifier Hatches to hold different molds; 2 Parallels; Gains 3 Parallels per tier per width expansion; Speeds up to a maximum of 300%; Decays at double the rate that it speeds up at; 80% EU Usage; Energy Hatch limited by Glass tier, UMV-tier Glass unlocks all
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Fluid Solidifier IV
Any LuV Circuit
Crystal Assembly
Electric Pump (IV)
Inconel-792 Plate
Nano Mainframe
Quantum Supercomputer
Wetware Processor
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
9-33x5x5 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Fluid Solidifier
Can use Solidifier Hatches to hold different molds
2 Parallels
Gains 3 Parallels per tier per width expansion
Speeds up to a maximum of 300%
Decays at double the rate that it speeds up at
80% EU Usage
Energy Hatch limited by Glass tier, UMV-tier Glass unlocks all
Pretty Ⱄⱁⰾⰻⰴ, isn't it
Added by: OmdaCZ
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
2 Parallels
Gains 3 Parallels per tier per width expansion
Energy Hatch limited by Glass tier, UMV-tier Glass unlocks all
Dimensions: 9-33x5x5 (WxHxL) (Hollow)
4x - 16x Heat Proof Machine Casing
14x - 117x Any Tiered Glass (tiered)
Uses sub channel glass for Glass Tier
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
end
Minimum
0, 0, 0
Maximum
0, 4, 4
Occupied Count
25
Piece Bounds Not Necessarily Combined Machine
Yes
Name
main
Minimum
0, 0, 0
Maximum
6, 4, 4
Occupied Count
106
Piece Bounds Not Necessarily Combined Machine
Yes
Name
rightmid
Minimum
0, 0, 1
Maximum
1, 4, 3
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Name
leftmid
Minimum
0, 0, 1
Maximum
1, 4, 3
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center bottom
91x - 211x Solidifier Casing
13x - 73x Solidifier Radiator
4x - 16x Heat Proof Machine Casing
4x - 16x Clean Stainless Steel Machine Casing
14x - 117x Any Tiered Glass (tiered)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Uses sub channel glass for Glass Tier
GT-00367
Solar Factory
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Solar Factory; Controller block for the Solar Factory; Produces solar panels in bulk; The structure has 3 tiers, each allowing greater production than the last; Tier 2 and above:; Supports Multi-Amp energy hatches; 25% more outputs for every Wafer tier used above the minimum required; The bonus to output occurs after parallels, and cannot be greater than 100%
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Assembling Machine II
Any EV Circuit
Nano Assembly
Quantum Processor
Solar Panel (8V)
Stainless Steel Plate
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
0
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x10x9 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Solar Factory
Controller block for the Solar Factory
Produces solar panels in bulk
The structure has 3 tiers, each allowing greater production than the last
Tier 2 and above:
Supports Multi-Amp energy hatches
25% more outputs for every Wafer tier used above the minimum required
The bonus to output occurs after parallels, and cannot be greater than 100%
The recipes shown in NEI display the minimum wafer tier required
LV-LuV Solar Panels can be made without the previous panel, but at a higher cost
Precise Casing Tier determines Parallels
Mk-I/MK-II/MK-III/MK-IV->8/16/32/64 Parallels
Tier 3:
Supports Laser energy hatches
ZPM-UV Solar Panels can be made without the previous panel, but at a higher cost
Bonus per increased wafer tier is raised to 50%
Added by: PureBluez
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
The bonus to output occurs after parallels, and cannot be greater than 100%
Precise Casing Tier determines Parallels
Mk-I/MK-II/MK-III/MK-IV->8/16/32/64 Parallels
Dimensions: 7x10x9 (WxHxL)
24x Any Tiered Glass
74x Any Tiered Glass
67x Any Tiered Glass
Uses sub channel unit_casing for Precise Electronic Unit Casing Tier
Hatches Maintenance
Input Hatch: Any Machine Casing; Input Bus: Any Machine Casing; Output Bus: Any Machine Casing; Energy Hatch: Any Machine Casing; Maintenance Hatch: Any Machine Casing
Uses sub channel unit_casing for Precise Electronic Unit Casing Tier
Hologram Placement Hints
None recorded
Piece Bounds
Name
t1
Minimum
0, 0, 0
Maximum
4, 4, 4
Occupied Count
86
Piece Bounds Not Necessarily Combined Machine
Yes
Name
t2
Minimum
0, 0, 0
Maximum
8, 5, 7
Occupied Count
271
Piece Bounds Not Necessarily Combined Machine
Yes
Name
t3
Minimum
0, 0, 0
Maximum
8, 9, 6
Occupied Count
264
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
15x - 41x Clean Stainless Steel Machine Casing
24x Any Tiered Glass
20x Damascus Steel Frame Box
35x - 101x Tungstensteel Machine Casing
74x Any Tiered Glass
75x Tungsten Frame Box
20x Precise Electronic Unit Casing (tiered)
50x - 140x Advanced Iridium Machine Casing
67x Any Tiered Glass
24x Tungsten Frame Box
26x Precise Electronic Unit Casing (tiered)
6x Black Plutonium Item Pipe
Imprecise Unit Casings cannot be used
Input Hatch: Any Machine Casing
Input Bus: Any Machine Casing
Output Bus: Any Machine Casing
Energy Hatch: Any Machine Casing
Maintenance Hatch: Any Machine Casing
Uses sub channel unit_casing for Precise Electronic Unit Casing Tier
GT-00686
Industrial Precision Lathe
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native texture
Function
Machine Type: Lathe, IPL; 8 Parallels per Pipe Casing Tier; 400% Speed; 80% EU Usage; Added by: Volence
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Lathe III
Any IV Circuit
Crystal Processor
Electric Motor (EV)
Mainframe
Nano Supercomputer
Quantum Assembly
Tungstensteel Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x5x5 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Lathe, IPL
8 Parallels per Pipe Casing Tier
400% Speed
80% EU Usage
Added by: Volence
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
8 Parallels per Pipe Casing Tier
Dimensions: 7x5x5 (WxHxL) (Hollow)
32x Any Tiered Glass
4 Item Pipe Casings: Center of the glass
Uses sub channel glass for Glass Tier
Uses sub channel item_pipe for Item Pipe Casing Tier
Hatches Maintenance
Input Bus: Any Solid Steel Casing; Output Bus: Any Solid Steel Casing; Energy Hatch: Any Solid Steel Casing; Maintenance Hatch: Any Solid Steel Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Energy Hatch, Output Bus
Uses sub channel item_pipe for Item Pipe Casing Tier
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Energy Hatch, Output Bus
Hint 4 dot: 4 Item Pipe Casings
Piece Bounds
Name
main
Minimum
0, 4, 0
Maximum
6, 4, 0
Occupied Count
7
Piece Bounds Not Necessarily Combined Machine
Yes
Name
body
Minimum
0, 0, 0
Maximum
6, 4, 3
Occupied Count
98
Piece Bounds Not Necessarily Combined Machine
Yes
Name
body_alt
Minimum
0, 0, 0
Maximum
6, 4, 3
Occupied Count
98
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
42x Solid Steel Machine Casing (minimum)
9x Grate Machine Casing
32x Any Tiered Glass
Input Bus: Any Solid Steel Casing
Output Bus: Any Solid Steel Casing
Energy Hatch: Any Solid Steel Casing
Maintenance Hatch: Any Solid Steel Casing
4 Item Pipe Casings: Center of the glass
Uses sub channel glass for Glass Tier
Uses sub channel item_pipe for Item Pipe Casing Tier
GT-00687
Industrial Autoclave
defer
Offline wiki reference / native texture
Function
Machine Type: Autoclave; 12 Parallels per Item Pipe Casing Tier; +25% Speed per Heating Coil Tier; -8.33% EU Usage per Pipe Casing Tier; Added by: Volence
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
None recorded
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x7x9 (native W x H x L)
Availability reason
All installed quest uses are downstream of Assembly Line or higher-tier gate
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Autoclave
12 Parallels per Item Pipe Casing Tier
+25% Speed per Heating Coil Tier
-8.33% EU Usage per Pipe Casing Tier
Added by: Volence
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
12 Parallels per Item Pipe Casing Tier
+25% Speed per Heating Coil Tier
-8.33% EU Usage per Pipe Casing Tier
Dimensions: 7x7x9 (WxHxL) (Hollow)
42x Any Tiered Glass
7x Heating Coils (tiered)
Uses sub channel glass for Glass Tier
Uses sub channel item_pipe for Item Pipe Casing Tier
Uses sub channel pipe for Pipe Casing Tier
Uses sub channel coil for Heating Coils Tier
Hatches Maintenance
Input Bus: Any Pressure Containment Casing; Output Bus: Any Pressure Containment Casing; Input Hatch: Any Pressure Containment Casing; Output Hatch: Any Pressure Containment Casing; Energy Hatch: Any Pressure Containment Casing; Maintenance Hatch: Any Pressure Containment Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Maintenance Hatch: Any Pressure Containment Casing
Uses sub channel glass for Glass Tier
Uses sub channel item_pipe for Item Pipe Casing Tier
Uses sub channel pipe for Pipe Casing Tier
Uses sub channel coil for Heating Coils Tier
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
6, 6, 8
Occupied Count
265
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
128x Pressure Containment Casings (minimum)
42x Any Tiered Glass
7x Item Pipe Casings (tiered)
14x Pipe Casings (tiered)
7x Heating Coils (tiered)
42x PTFE Frame
Input Bus: Any Pressure Containment Casing
Output Bus: Any Pressure Containment Casing
Input Hatch: Any Pressure Containment Casing
Output Hatch: Any Pressure Containment Casing
Energy Hatch: Any Pressure Containment Casing
Maintenance Hatch: Any Pressure Containment Casing
Uses sub channel glass for Glass Tier
Uses sub channel item_pipe for Item Pipe Casing Tier
Uses sub channel pipe for Pipe Casing Tier
Uses sub channel coil for Heating Coils Tier
GT-00749
Nuclear Salt Processing Plant
include
Offline wiki reference / native texture
Function
Machine Type: Reactor Processing Unit, Cold Trap; 2 Parallels per Voltage Tier; 250% Speed; 100% EU Usage; Processes depleted nuclear salts that come from the LFTR; Handles the recipes of the Reactor Processor Unit and Cold Trap; Only Thermally Insulated Casings can be replaced with hatches; Mufflers on top, Energy Hatches on bottom, exactly 2 of each are required
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any ZPM Circuit
Bioware Processor
Cold Trap I
Crystal Supercomputer
Osmiridium Plate
Quantum Mainframe
Reactor Processing Unit I
Ruridit Plate
Wetware Assembly
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Fresh native source recipe fits checkpoint material/processor limits, and complete native structure/tooltip rules and piece extents are attached. Selected geometry, hatches and service infrastructure are an implementation bill, not an unresolved accessibility gate.
General index is written for GTNH2.9; installed2.8.4 recipes and native descriptions control.
Quest referencesNone recordedFull native requirements and source evidence
Domain
multiblock
Tier
IV
Family
Reactor Processing Unit
Registry
gregtech:gt.blockmachines
Metadata
749
Quantity Rationale
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Reactor Processing Unit, Cold Trap
2 Parallels per Voltage Tier
250% Speed
100% EU Usage
Processes depleted nuclear salts that come from the LFTR
Handles the recipes of the Reactor Processor Unit and Cold Trap
Only Thermally Insulated Casings can be replaced with hatches
Mufflers on top, Energy Hatches on bottom, exactly 2 of each are required
Maintenance Hatch goes on the back, opposite of the controller block
Inputs go on the left side of the multi, outputs on the right side
500 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
2 Parallels per Voltage Tier
Only Thermally Insulated Casings can be replaced with hatches
Dimensions: 3x3x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Left Half; Input Hatch: Left Half; Output Bus: Right Half; Output Hatch: Right Half; Muffler Hatch: Top Side, 2 Required; Energy Hatch: Bottom Side, 2 Required; Maintenance Hatch: Back Side, Opposite of Controller; Hint 2 dot: Input Bus, Input Hatch; Hint 3 dot: Output Hatch, Output Bus; Hint 4 dot: Muffler Hatch; Hint 5 dot: Energy Hatch; Hint 6 dot: Maintenance Hatch
Maintenance Hatch: Back Side, Opposite of Controller
Hologram Placement Hints
Hint 2 dot: Input Bus, Input Hatch
Hint 3 dot: Output Hatch, Output Bus
Hint 4 dot: Muffler Hatch
Hint 5 dot: Energy Hatch
Hint 6 dot: Maintenance Hatch
Piece Bounds
Name
nuclearsaltprocessingplant.controller.tier.single
Minimum
0, 0, 0
Maximum
8, 4, 2
Occupied Count
98
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
58x IV Machine Casing (minimum)
1x Thermally Insulated Casing (minimum)
Maintenance Hatch: Back Side, Opposite of Controller
Structure Selection Policy
Use the attached installed casing/hatch/coil/glass rules. Offworld mining/drilling and hydro lake operation run only in their documented valid environment; void inventory ownership does not imply ore generation.
GT-00751
Thorium Reactor [LFTR]
include
Offline wiki reference / native texture
Function
Machine Type: Reactor; Controller Block for the Liquid Fluoride Thorium Reactor; Produces energy and new elements from Radioactive Beta Decay!; Input LFTB and a molten salt as fuel, and match the 4 Buffered Dynamo Hatches:; LFTR Fuel 1 (4 EV Hatches), LFTR Fuel 2 (4 IV Hatches), LFTR Fuel 3 (4 LuV Hatches); If using better hatches for a worse fuel, only 1 hatch will output EU; Outputs U233 every 10 seconds, on average, while the reactor is running; Check NEI to see the other 3 outputs - they differ between fuels
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
12x Naquadah Cable
Control Circuit
Double Hastelloy-N Plate
Gregtech Computer Cube
IV Machine Hull
Thorium 232 Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x4x7 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Reactor
Controller Block for the Liquid Fluoride Thorium Reactor
Produces energy and new elements from Radioactive Beta Decay!
Input LFTB and a molten salt as fuel, and match the 4 Buffered Dynamo Hatches:
LFTR Fuel 1 (4 EV Hatches), LFTR Fuel 2 (4 IV Hatches), LFTR Fuel 3 (4 LuV Hatches)
If using better hatches for a worse fuel, only 1 hatch will output EU
Outputs U233 every 10 seconds, on average, while the reactor is running
Check NEI to see the other 3 outputs - they differ between fuels
4000 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 7x4x7 (WxHxL) (Hollow)
Hatches Maintenance
Input Hatch: Top or bottom layer edges; Output Hatch: Top or bottom layer edges; Dynamo Hatch: Top or bottom layer edges; Muffler Hatch: Top 3x3; All other hatches must be IV+ tier.; 4x Output Hatches or 1x Output Hatch (ME), 1+ Input Hatches; 4x Dynamo Hatches, 4x Mufflers; Hint 1 dot: Dynamo Hatch, Input Hatch, Output Hatch; Hint 2 dot: Muffler Hatch
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native texture
Function
Machine Type: Centrifuge; 6 Parallels per Voltage Tier; 225% Speed; 90% EU Usage; Disable animations with a screwdriver; 300 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any EV Circuit
EV Machine Casing
Huge Stainless Steel Fluid Pipe
Inconel-792 Plate
Maraging Steel 250 Plate
Molecular Separator
Nano Assembly
Quantum Processor
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Centrifuge
6 Parallels per Voltage Tier
225% Speed
90% EU Usage
Disable animations with a screwdriver
300 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
6 Parallels per Voltage Tier
Dimensions: 3x3x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialcentrifuge.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 2, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
6x Centrifuge Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00791
Industrial Coke Oven
include
Offline wiki reference / native texture
Function
Machine Type: Coke Oven, ICO; Processes Logs and Coal into Charcoal and Coal Coke.; 18 Parallels with Heat Resistant Casings; 30 Parallels with Heat Proof Casings; -4% EU Usage per Voltage Tier; 80 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any EV Circuit
Coke Oven Brick
EV Machine Casing
Nano Assembly
Quantum Processor
Tantalloy-61 Plate
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Coke Oven, ICO
Processes Logs and Coal into Charcoal and Coal Coke.
18 Parallels with Heat Resistant Casings
30 Parallels with Heat Proof Casings
-4% EU Usage per Voltage Tier
80 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Maintenance Hatch: Any Structural Coke Oven Casing
Muffler Hatch: Any Structural Coke Oven Casing
GT-00792
Industrial Material Press
include
Offline wiki reference / native texture
Function
Machine Type: Bending Machine, Forming Press, IMP; 4 Parallels per Voltage Tier; 600% Speed; 100% EU Usage; 480 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Bending Machine III
Any EV Circuit
EV Machine Casing
Nano Assembly
Quantum Processor
Titanium Plate
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Bending Machine, Forming Press, IMP
4 Parallels per Voltage Tier
600% Speed
100% EU Usage
480 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
4 Parallels per Voltage Tier
Dimensions: 3x3x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Hatch: Any Casing; Input Bus: Any Casing; Output Bus: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialbender.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 2, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
6x Material Press Machine Casings (minimum)
Input Hatch: Any Casing
Input Bus: Any Casing
Output Bus: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00796
Industrial Electrolyzer
include
Offline wiki reference / native texture
Function
Machine Type: Electrolyzer; 2 Parallels per Voltage Tier; 280% Speed; 90% EU Usage; 300 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Crystal Processor
IV Machine Casing
Mainframe
Molecular Disintegrator E-4908
Nano Supercomputer
Quantum Assembly
Stellite Plate
Stellite Rotor
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Electrolyzer
2 Parallels per Voltage Tier
280% Speed
90% EU Usage
300 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
2 Parallels per Voltage Tier
Dimensions: 3x3x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialelectrolyzer.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 2, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
6x Electrolyzer Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00797
Industrial Maceration Stack
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native texture
Function
Machine Type: Macerator, IMS; Voltage Tier * n Parallels; n=2 initially. n=8 after inserting Maceration Upgrade Chip; 160% Speed; 400 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any EV Circuit
Nano Assembly
Quantum Processor
Titanium Plate
Universal Pulverizer
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x6x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Macerator, IMS
Voltage Tier * n Parallels
n=2 initially. n=8 after inserting Maceration Upgrade Chip
160% Speed
400 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Voltage Tier * n Parallels
Dimensions: 3x6x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any casing; Output Bus: Any casing; Energy Hatch: Any casing; Maintenance Hatch: Any casing; Muffler Hatch: Any casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Machine Type: Wiremill, IWF; 4 Parallels per Voltage Tier; 300% Speed; 75% EU Usage; 100 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Wiremill IV
Any IV Circuit
Blue Steel Plate
Crystal Processor
IV Machine Casing
Mainframe
Nano Supercomputer
Quantum Assembly
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x5 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Wiremill, IWF
4 Parallels per Voltage Tier
300% Speed
75% EU Usage
100 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
4 Parallels per Voltage Tier
Dimensions: 3x3x5 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialwiremill.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 2, 4
Occupied Count
45
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
14x Wire Factory Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00799
Matter Fabrication CPU
defer
Offline wiki reference / native texture
Function
Machine Type: Mass Fabricator, Recycler; Parallel: Scrap = 64 | UU = 8 * Tier; 100% Speed; 80% EU Usage; Produces UU-A, UU-M & Scrap; Change mode with screwdriver; Machine does not lose efficiency when overclocked; 40 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
None recorded
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
5x4x5 (native W x H x L)
Availability reason
Every candidate controller/hardware recipe requires an AL output or a circuit generation after Quantum Mainframe
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Mass Fabricator, Recycler
Parallel: Scrap = 64 | UU = 8 * Tier
100% Speed
80% EU Usage
Produces UU-A, UU-M & Scrap
Change mode with screwdriver
Machine does not lose efficiency when overclocked
40 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Parallel: Scrap = 64 | UU = 8 * Tier
Dimensions: 5x4x5 (WxHxL) (Hollow)
9x Matter Generation Coil (minimum)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialmassfab.controller.tier.single
Minimum
0, 0, 0
Maximum
4, 3, 4
Occupied Count
100
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
9x Matter Generation Coil (minimum)
24x Containment Casing (minimum)
36x Matter Fabricator Casing (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00810
Alloy Blast Smelter
include
Offline wiki reference / native texture
Function
Machine Type: Fluid Alloy Cooker, ABS; Allows Complex alloys to be created; Recipe tier is limited to hatch tier; 200 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
4x Tungsten Cable
Advanced Alloy Smelter IV
Any IV Circuit
Crystal Processor
Mainframe
Nano Supercomputer
Quantum Assembly
Zirconium Carbide Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Fluid Alloy Cooker, ABS
Allows Complex alloys to be created
Recipe tier is limited to hatch tier
200 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Input Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch
Machine Type: Mixer, IMM; 8 Parallels per Voltage Tier; 350% Speed; 100% EU Usage; 800 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Mixer IV
Any IV Circuit
Crystal Processor
Mainframe
Nano Supercomputer
Quantum Assembly
Staballoy Plate
Zirconium Carbide Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x4x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Mixer, IMM
8 Parallels per Voltage Tier
350% Speed
100% EU Usage
800 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
8 Parallels per Voltage Tier
Dimensions: 3x4x3 (WxHxL)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialmixer.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 3, 2
Occupied Count
36
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Second Layer Center
5x Multi-Use Casing (minimum)
2x Titanium Turbine Casing (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00812
Power Station Control Node
include
Native construction diagram, not an in-game photograph
Function
Machine Type: Energy Buffer, PSS; Consumes 5% of the average voltage of all energy type hatches; Does not require maintenance; Can be built with variable height between 4-18; Hatches can be placed nearly anywhere; HV Energy/Dynamo Hatches are the lowest tier you can use; Supports voltages >= UHV using MAX tier components
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Control Circuit
Incoloy-020 Plate
Incoloy-MA956 Plate
Sub-Station External Casing
Vanadium Redox Power Cell (EV)
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
32,768
Native Max EUOutput
32,768
Native Max Amps In
32
Native Max Amps Out
32
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Energy Buffer, PSS
Consumes 5% of the average voltage of all energy type hatches
Does not require maintenance
Can be built with variable height between 4-18
Hatches can be placed nearly anywhere
HV Energy/Dynamo Hatches are the lowest tier you can use
Supports voltages >= UHV using MAX tier components
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
None recorded
Hatches Maintenance
Dynamo Hatch: Any Casing; Energy Hatch: Any Casing; Hint 1 dot: Dynamo Hatch, Energy Hatch
Uses sub channel cell for Vanadium Redox Power Cell Tier
Uses sub channel height for Structure Height
Hologram Placement Hints
Hint 1 dot: Dynamo Hatch, Energy Hatch
Piece Bounds
Name
substation.01.input.singlebottom
Minimum
0, 0, 0
Maximum
4, 0, 4
Occupied Count
25
Piece Bounds Not Necessarily Combined Machine
Yes
Name
substation.01.input.singlemid
Minimum
0, 0, 0
Maximum
4, 0, 4
Occupied Count
25
Piece Bounds Not Necessarily Combined Machine
Yes
Name
substation.01.input.singlelayer
Minimum
0, 0, 0
Maximum
4, 0, 4
Occupied Count
25
Piece Bounds Not Necessarily Combined Machine
Yes
Name
substation.01.input.singletop
Minimum
0, 0, 0
Maximum
4, 0, 4
Occupied Count
25
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Bottom Center
10x Sub-Station External Casings (minimum)
Dynamo Hatch: Any Casing
Energy Hatch: Any Casing
Uses sub channel cell for Vanadium Redox Power Cell Tier
GT-00828
COMET - Compact Cyclotron
defer
Function
Machine Type: Particle Accelerator; Super Magnetic Speed Shooter; Particles are accelerated over 186 revolutions to 80% light speed; Can produce a continuous beam current of 2.2 mA at 590 MeV; Which will be extracted from the Isochronous Cyclotron; Similar structure to the Fusion Reactor; Any external casing can be a hatch/bus, unlike Fusion; Cyclotron Machine Casings around Cyclotron Coil Blocks
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Cyclotron Coil
IV Machine Hull
Incoloy-020 Plate
Incoloy-MA956 Screw
Tantalloy-61 Gear
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
15 x 3 x 15 (native piece extent; includes structure control/air cells)
Availability reason
All installed quest uses are downstream of Assembly Line or higher-tier gate
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Particle Accelerator
Super Magnetic Speed Shooter
Particles are accelerated over 186 revolutions to 80% light speed
Can produce a continuous beam current of 2.2 mA at 590 MeV
Which will be extracted from the Isochronous Cyclotron
Similar structure to the Fusion Reactor
Any external casing can be a hatch/bus, unlike Fusion
Cyclotron Machine Casings around Cyclotron Coil Blocks
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Any external casing can be a hatch/bus, unlike Fusion
Cyclotron Machine Casings around Cyclotron Coil Blocks
32x Cyclotron Coil (minimum)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Hint 1 dot: Input Bus, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
cyclotron.tier.single
Minimum
0, 0, 0
Maximum
14, 2, 14
Occupied Count
160
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
40x Cyclotron Machine Casings (minimum)
32x Cyclotron Coil (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
GT-00829
Zhuhai - Fishing Port
include
Offline wiki reference / native texture
Function
Machine Type: Fish Trap; Can process (Tier + 1) * 2 recipes; Put a numbered circuit into the input bus; Circuit 14 for Fish; Circuit 15 for Junk; Circuit 16 for Treasure; Needs to be filled with water; Will automatically fill water from input hatch
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Crystal Processor
Fine Electrum Wire
Fish Catcher
Mainframe
Nano Supercomputer
Quantum Assembly
Watertight Steel Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
9x3x9 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Fish Trap
Can process (Tier + 1) * 2 recipes
Put a numbered circuit into the input bus
Circuit 14 for Fish
Circuit 15 for Junk
Circuit 16 for Treasure
Needs to be filled with water
Will automatically fill water from input hatch
20 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 9x3x9 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrial.fishpond.controller.tier.single
Minimum
0, 0, 0
Maximum
8, 2, 8
Occupied Count
145
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
64x Aquatic Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00835
Reactor Fuel Processing Plant
include
Offline wiki reference / native texture
Function
Machine Type: Fuel Refinery, RFPP; Refines fluorides and Uranium into nuclear fuel for the LFTR; LFTR Fuel 2 and Fuel 3 have alternative, much more efficient recipes; Only one Energy Hatch is allowed per Processing Unit; All recipe times in this multi are very long, watch out!; 4000 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Crystal Processor
Dense Tungstensteel Plate
Gregtech Computer Cube
IV Machine Hull
Mainframe
Nano Supercomputer
Quantum Assembly
Soldering Iron (HV)
Soldering Iron (LV)
Soldering Iron (MV)
Stellite Gear
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x9x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Fuel Refinery, RFPP
Refines fluorides and Uranium into nuclear fuel for the LFTR
LFTR Fuel 2 and Fuel 3 have alternative, much more efficient recipes
Only one Energy Hatch is allowed per Processing Unit
All recipe times in this multi are very long, watch out!
4000 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x9x3 (WxHxL)
Hatches Maintenance
Input Hatch: Base platform; Output Hatch: Base platform; Muffler Hatch: Base platform; Maintenance Hatch: Base platform; Energy Hatch: Base platform; Muffler's Tier must be IV+; 2+ Input Hatches, 1+ Output Hatches; 1 Muffler Hatch, 1 Maintenance Hatch, 1 Energy Hatch; Hint 1 dot: Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch
1 Muffler Hatch, 1 Maintenance Hatch, 1 Energy Hatch
Hologram Placement Hints
Hint 1 dot: Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch
Piece Bounds
Name
industrialrefinery.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 7, 2
Occupied Count
44
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Bottom Center
7x Hastelloy-X Structural Block (minimum)
5x Incoloy-DS Fluid Containment Block (minimum)
4x Reactor Shield Casing (minimum)
17x Hastelloy-N Sealant Blocks (minimum)
GT-00836
Tree Growth Simulator
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Tree Farm, TGS; Farms and harvests trees using EU; Place a sapling in the controller slot; Place a tool in an input bus; Different tools are required for different outputs; Advanced tools multiply output amount; Logs: Saw (1x), Buzzsaw (2x), Chainsaw (4x); Saplings: Branch Cutter (1x), Grafter (4x)
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Field Generator (IV)
Incoloy-MA956 Rotor
Inconel-792 Fluid Pipe
Integral Framework I
Nitinol 60 Plate
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Tree Farm, TGS
Farms and harvests trees using EU
Place a sapling in the controller slot
Place a tool in an input bus
Different tools are required for different outputs
Output multiplier is equal to: 2*tier^2 - 2*tier + 5
100 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 3x3x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any casing; Stocking Input Buses and Crafting Input Buses/Buffers are not allowed!; Output Bus: Any casing; Energy Hatch: Any casing; Maintenance Hatch: Any casing; Muffler Hatch: Any casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Stocking Input Buses and Crafting Input Buses/Buffers are not allowed!
Output Bus: Any casing
Energy Hatch: Any casing
Maintenance Hatch: Any casing
Muffler Hatch: Any casing
Hologram Placement Hints
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
treefarm.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 2, 2
Occupied Count
27
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front center
8x Sterile Farm Casing (minimum)
Input Bus: Any casing
Output Bus: Any casing
Energy Hatch: Any casing
Maintenance Hatch: Any casing
Muffler Hatch: Any casing
GT-00840
Large Sifter Control Block
include
Offline wiki reference / native texture
Function
Machine Type: Sifter; 4 Parallels per Voltage Tier; 500% Speed; 75% EU Usage; 40 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
4x Gold Cable
Advanced Circuit
Advanced Sifting Machine II
Any HV Circuit
Eglin Steel Plate
Nano Processor
Processor Assembly
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
5x3x5 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Sifter
4 Parallels per Voltage Tier
500% Speed
75% EU Usage
40 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
4 Parallels per Voltage Tier
Dimensions: 5x3x5 (WxHxL)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialsifter.controller.tier.single
Minimum
0, 0, 0
Maximum
4, 2, 4
Occupied Count
75
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Bottom Center
18x Sieve Grate (minimum)
35x Sieve Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00849
Large Thermal Refinery
include
Offline wiki reference / native texture
Function
Machine Type: Thermal Centrifuge, LTR; 8 Parallels per Voltage Tier; 250% Speed; 80% EU Usage; 1000 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Thermal Centrifuge III
Any EV Circuit
Nano Assembly
Quantum Processor
Red Steel Plate
Talonite Gear
Talonite Rod
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x2x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Thermal Centrifuge, LTR
8 Parallels per Voltage Tier
250% Speed
80% EU Usage
1000 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
8 Parallels per Voltage Tier
Dimensions: 3x2x3 (WxHxL)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Machine Type: Ore Washer, Simple Washer, Chemical Bath, OWP; 4 Parallels per Voltage Tier; 500% Speed; 100% EU Usage; Can be configured with a screwdriver to also do Simple Washer and process Chemical Bathing; Always requires an Input Hatch full of water to refill structure; Need to be filled with water; Will automatically fill water from input hatch
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Chemical Bath III
Advanced Ore Washing Plant III
Any EV Circuit
Grisium Plate
Nano Assembly
Quantum Processor
Talonite Plate
Workstation
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
5x3x7 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Ore Washer, Simple Washer, Chemical Bath, OWP
4 Parallels per Voltage Tier
500% Speed
100% EU Usage
Can be configured with a screwdriver to also do Simple Washer and process Chemical Bathing
Always requires an Input Hatch full of water to refill structure
Need to be filled with water
Will automatically fill water from input hatch
100 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
4 Parallels per Voltage Tier
Dimensions: 5x3x7 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialwashplant.controller.tier.single
Minimum
0, 0, 0
Maximum
4, 2, 6
Occupied Count
105
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
40x Wash Plant Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00859
Industrial Extrusion Machine
include
Offline wiki reference / native texture
Function
Machine Type: Extruder, IEM; 4 Parallels per Voltage Tier; 350% Speed; 100% EU Usage; 1000 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Advanced Extruder IV
Any IV Circuit
Crystal Processor
Electric Piston (IV)
Inconel-690 Plate
Mainframe
Nano Supercomputer
Quantum Assembly
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x5 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Extruder, IEM
4 Parallels per Voltage Tier
350% Speed
100% EU Usage
1000 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
4 Parallels per Voltage Tier
Dimensions: 3x3x5 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
industrialextruder.controller.tier.single
Minimum
0, 0, 0
Maximum
2, 2, 4
Occupied Count
45
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Front Center
14x Inconel Reinforced Casings (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00862
High Current Industrial Arc Furnace
defer
Offline wiki reference / native texture
Function
Machine Type: Arc Furnace, Plasma Arc Furnace, IAF; Width * Voltage Tier Parallels; 8x Parallels in Plasma Mode; 350% Speed; 100% EU Usage; Right-click controller with a Screwdriver to change modes; Max Size required to process Plasma recipes; 2400 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
0
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
None recorded
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Right-click controller with a Screwdriver to change modes
Max Size required to process Plasma recipes
2400 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Width * Voltage Tier Parallels
8x Parallels in Plasma Mode
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Energy Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Energy Hatch, Output Bus
Piece Bounds
Name
front1
Minimum
0, 0, 0
Maximum
2, 2, 0
Occupied Count
9
Piece Bounds Not Necessarily Combined Machine
Yes
Name
front2
Minimum
0, 0, 0
Maximum
4, 4, 0
Occupied Count
16
Piece Bounds Not Necessarily Combined Machine
Yes
Name
front3
Minimum
0, 0, 0
Maximum
6, 6, 0
Occupied Count
24
Piece Bounds Not Necessarily Combined Machine
Yes
Name
rest2
Minimum
0, 0, 0
Maximum
4, 4, 1
Occupied Count
50
Piece Bounds Not Necessarily Combined Machine
Yes
Name
rest3
Minimum
0, 0, 0
Maximum
6, 6, 1
Occupied Count
98
Piece Bounds Not Necessarily Combined Machine
Yes
Name
rest1
Minimum
0, 0, 0
Maximum
2, 2, 1
Occupied Count
18
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Top center
10x Tempered Arc Furnace Casing (minimum)
Input Bus: Any Casing
Output Bus: Any Casing
Input Hatch: Any Casing
Output Hatch: Any Casing
Energy Hatch: Any Casing
Maintenance Hatch: Any Casing
Muffler Hatch: Any Casing
GT-00863
Solar Tower
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Solar Tower; Contributing Green Energy towards the future; Surround with rings of Solar Reflectors; The Reflectors increase the internal heat value of the Tower (see below for formula); Each Reflector ring increases tier, the first ring is required for the Tower to work; Input: Solar Salt (Cold); Output: Solar Salt (Hot); Every cycle (10 seconds), heat increases and all the Cold Solar Salt is heated
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Integral Encasement IV
Maraging Steel 250 Bolt
Maraging Steel 250 Plate
Maraging Steel 250 Screw
Programmed Circuit
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
15-31x28x15-31 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Solar Tower
Contributing Green Energy towards the future
Surround with rings of Solar Reflectors
The Reflectors increase the internal heat value of the Tower (see below for formula)
Each Reflector ring increases tier, the first ring is required for the Tower to work
Input: Solar Salt (Cold)
Output: Solar Salt (Hot)
Every cycle (10 seconds), heat increases and all the Cold Solar Salt is heated
Converting Cold to Hot Solar Salt reduces heat, equal to the amount converted
This conversion only happens if heat >= 30000 and controller efficiency = 100%
If there's more Cold Salt than heat, all the heat is used up and returns to 0
The heat increase is most efficient at exactly half of maximum heat
Minimum efficiency at 0 or 100000 heat, maximum efficiency at 50000
Hint 2 dot: Maintenance Hatch, Input Hatch, Output Hatch
Piece Bounds
Name
ring5
Minimum
0, 0, 0
Maximum
30, 30, 0
Occupied Count
100
Piece Bounds Not Necessarily Combined Machine
Yes
Name
ring4
Minimum
0, 0, 0
Maximum
26, 26, 0
Occupied Count
84
Piece Bounds Not Necessarily Combined Machine
Yes
Name
top
Minimum
0, 0, 0
Maximum
4, 4, 6
Occupied Count
71
Piece Bounds Not Necessarily Combined Machine
Yes
Name
ring3
Minimum
0, 0, 0
Maximum
22, 22, 0
Occupied Count
68
Piece Bounds Not Necessarily Combined Machine
Yes
Name
ring2
Minimum
0, 0, 0
Maximum
18, 18, 0
Occupied Count
52
Piece Bounds Not Necessarily Combined Machine
Yes
Name
ring1
Minimum
0, 0, 0
Maximum
14, 14, 0
Occupied Count
36
Piece Bounds Not Necessarily Combined Machine
Yes
Name
tower
Minimum
0, 0, 0
Maximum
2, 2, 14
Occupied Count
75
Piece Bounds Not Necessarily Combined Machine
Yes
Name
base
Minimum
0, 0, 0
Maximum
10, 10, 5
Occupied Count
294
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Top Middle
229x Structural Solar Casing (minimum)
60x Thermally Insulated Casing (minimum)
66x Salt Containment Casing (minimum)
60x Thermal Containment Casing (minimum)
GT-00865
XL Turbo Steam Turbine
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Large Steam Turbine, XLST; Runs as fast as 16 Large Turbines of the same type, takes the space of 12; Right-click with screwdriver to enable loose fit; Optimal flow will increase or decrease depending on fitting; Loose fit increases flow in exchange for efficiency; Dense types of steam are so energy packed, they only require 1/1000th of the original flow; Supports TecTech Multi-Amp and Laser Hatches!
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any EV Circuit
Incoloy-DS Gear
Incoloy-DS Plate
Incoloy-DS Screw
Large Steam Turbine
Programmed Circuit
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
16
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x9x7 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Large Steam Turbine, XLST
Runs as fast as 16 Large Turbines of the same type, takes the space of 12
Right-click with screwdriver to enable loose fit
Optimal flow will increase or decrease depending on fitting
Loose fit increases flow in exchange for efficiency
Dense types of steam are so energy packed, they only require 1/1000th of the original flow
Supports TecTech Multi-Amp and Laser Hatches!
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Dimensions: 7x9x7 (WxHxL)
Hatches Maintenance
Input Bus: Any 4 dot hint (min 1); Input Hatch: Any 4 dot hint(min 1); Output Hatch: Any 4 dot hint(min 1); Dynamo Hatch: Any 4 dot hint(min 1); Maintenance Hatch: Any 4 dot hint(min 1); Hint 4 dot: Input Bus, Dynamo Hatch, Maintenance Hatch, Input Hatch, Output Hatch
Hint 4 dot: Input Bus, Dynamo Hatch, Maintenance Hatch, Input Hatch, Output Hatch
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
6, 6, 8
Occupied Count
441
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Top Middle
360x Reinforced Steam Turbine Casing (minimum)
30x Turbine Shaft (minimum)
GT-00866
XL Turbo HP Steam Turbine
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native textureOffline wiki reference / native texture
Function
Machine Type: Large Super-heated Steam Turbine, XLHPT; Runs as fast as 16 Large Turbines of the same type, takes the space of 12; Right-click with screwdriver to enable loose fit; Optimal flow will increase or decrease depending on fitting; Loose fit increases flow in exchange for efficiency; Dense types of steam are so energy packed, they only require 1/1000th of the original flow; Supports TecTech Multi-Amp and Laser Hatches!
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Inconel-625 Gear
Inconel-625 Plate
Inconel-625 Screw
Large HP Steam Turbine
Programmed Circuit
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
16
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
7x9x7 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Large Super-heated Steam Turbine, XLHPT
Runs as fast as 16 Large Turbines of the same type, takes the space of 12
Right-click with screwdriver to enable loose fit
Optimal flow will increase or decrease depending on fitting
Loose fit increases flow in exchange for efficiency
Dense types of steam are so energy packed, they only require 1/1000th of the original flow
Supports TecTech Multi-Amp and Laser Hatches!
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Machine Type: Large Super-heated Steam Turbine, XLHPT
Dimensions: 7x9x7 (WxHxL)
Hatches Maintenance
Input Bus: Any 4 dot hint (min 1); Input Hatch: Any 4 dot hint(min 1); Output Hatch: Any 4 dot hint(min 1); Dynamo Hatch: Any 4 dot hint(min 1); Maintenance Hatch: Any 4 dot hint(min 1); Hint 4 dot: Input Bus, Dynamo Hatch, Maintenance Hatch, Input Hatch, Output Hatch
Hint 4 dot: Input Bus, Dynamo Hatch, Maintenance Hatch, Input Hatch, Output Hatch
Piece Bounds
Name
main
Minimum
0, 0, 0
Maximum
6, 6, 8
Occupied Count
441
Piece Bounds Not Necessarily Combined Machine
Yes
Structure Read Error
Not specified
Source Boundary
Native installed structure definition and tooltip; variable pieces/ranges require a selected final dimension and material grade before placement.
Structure Material Rules
Controller: Top Middle
360x Reinforced HP Steam Turbine Casing (minimum)
30x Turbine Shaft (minimum)
GT-00875
Thermal Boiler
include
Offline wiki reference / native textureMore reference picturesOffline wiki reference / native texture
Function
Machine Type: Boiler; Converts Water & Heat into Steam; Filters raw materials from lava; Explodes if water is not supplied; Consult user manual for more information; 700 Pollution per second
Role
Individual structure; one owned reachable example plus dedicated production duplicates
Proposed quantity
1
Outputs
All products and retained byproducts routed to AE2 via separated buffers
Inputs
Recipe-specific item/fluid inputs; see native source recipes and dedicated process row
Dependencies
Any IV Circuit
Crystal Processor
Lava Heater
Mainframe
Nano Supercomputer
Quantum Assembly
Tungstensteel Gear
Turbo Centrifuge
Automation
AE2 processing patterns for demand production; separate level-controlled stocking subnet for continuous outputs; input separation and circuit/bus colors when recipe collisions exist; no unsafe mixed patterns.
Ae Mode
Processing + stocking as function requires
Power
Native Machine Tier
Not specified
Native Max EUInput
0
Native Max EUOutput
0
Native Max Amps In
1
Native Max Amps Out
1
Recipe Voltage Limit
Not specified
Processing Admission Rule
Map-owner-specific: native singleblock voltage, multiblock tier skipping, coil/casing/glass and first material source; see final power/source proof
Note
Multiblock controller maxEUInput=0 is not its capacity; actual energy hatches, allowed tiers, amperage and recipe overclock behavior determine power.
Footprint
3x3x3 (native W x H x L)
Availability reason
Installed quest prerequisites stay at or before IV and do not require Assembly Line; controller/hardware source attached
One owned example of every reachable variant; latest useful machines operate, older tiers can be stored in AE2 service inventory. Dedicated process rows add production duplicates.
Native Description
Machine Type: Boiler
Converts Water & Heat into Steam
Filters raw materials from lava
Explodes if water is not supplied
Consult user manual for more information
700 Pollution per second
Buffers
Filtered per-recipe item/fluid intake; output capacity for all products; machine stops if outputs cannot enter storage; no void mode
Heat Cleanroom Constraints
Converts Water & Heat into Steam
Dimensions: 3x3x3 (WxHxL) (Hollow)
Hatches Maintenance
Input Bus: Any Casing; Output Bus: Any Casing; Input Hatch: Any Casing; Output Hatch: Any Casing; Maintenance Hatch: Any Casing; Muffler Hatch: Any Casing; Hint 1 dot: Input Bus, Maintenance Hatch, Muffler Hatch, Input Hatch, Output Hatch, Output Bus