AE2 storage, crafting and base infrastructure

Individual storage banks and cells, crafting CPUs, interfaces, terminals, service aisles, controls, repair stores, player facilities and reserved expansion. Editable quantities correspond to the actual native components described here.

INF-001

Existing complete ME controller and accessible wireless wall

Current build status — 13 October 2026: Installed and saved: the complete controller remains at X176–191, Y91–106, Z176–191 in chunk 11,11. It contains 127 main controllers, 16 carrier controllers, 510 P2P pairs and 510 accessible fixed wireless sources. Preserve the 17 Quartz feeds and clear wall access.
Include before Assembly Line
Existing complete ME controller and accessible wireless wall
Actual saved in-game controller and accessible wireless wall.

Role

Existing infrastructure

Proposed quantity

1

Outputs

510 independent 32-channel payload routes

Inputs

Production power through the established Quartz network

Automation

Preserve core geometry, frequencies and17Quartz feeds. Reassign room links using Full cabling rework; fill Dense32 trunks with isolated Smart<=8 branches.

Ae Connection

127 main controllers;16 carrier controllers;510 unique P2P input/output pairs and510 accessible fixed Wireless sources; payload capacity16,320

Power

Powered through the real native generation/conversion network and the established17Quartz feeds. Current CPU and processing jobs use genuine energy.

Footprint

16 x 16 x 16 blocks at X176..191 Y91..106 Z176..191, chunk11,11; preserve all wall access

Zone

Central atrium

Notes

Centered single-chunk controller is already in-game. District wiring is being commissioned; use the current per-route ledger/native receipts. Planned endpoint bills elsewhere remain design targets.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Actual in-game native verification and save completed 2026-10-12
Item
Metadata
0
Your Quantity
1
Your Changes
INF-010

Bulk item ME Drives

Current build status — 13 October 2026: 100 total ME Drives are already on the main ground layout. Preserve their actual cells, inventories and linked routes. Catalog capacities and proposed contents remain design targets until a native inventory and working production check proves them. Current live object custody: all 100 actual active drives and 640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance.
Include before Assembly Line
Bulk item ME Drives
Installed native component texture: BlockDriveFront.png. The facility quantity and room layout are proposed.

Role

Active storage

Proposed quantity

32

Outputs

Stored contents available through terminals and crafting

Inputs

All matching automated outputs

Automation

Partition cells by high-volume material families; prevent farm products from displacing rare materials.

Ae Connection

32 channels on C-DATA-01, four Smart8 branches.

Power

AE power from the main grid

Footprint

Each drive is one block and holds 10 cells; racks have front service aisles

Zone

Data hall rack A

Notes

Fill all 320 slots with 1024k item cells.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockDrive
Metadata
0
Your Quantity
32
Your Changes
INF-011

General item ME Drives

Current build status — 13 October 2026: 100 total ME Drives are already on the main ground layout. Preserve their actual cells, inventories and linked routes. Catalog capacities and proposed contents remain design targets until a native inventory and working production check proves them. Current live object custody: all 100 actual active drives and 640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance.
Include before Assembly Line
General item ME Drives
Installed native component texture: BlockDriveFront.png. The facility quantity and room layout are proposed.

Role

Active storage

Proposed quantity

24

Outputs

Stored contents available through terminals and crafting

Inputs

All matching automated outputs

Automation

Group general components by family, preserving exact NBT and material identity.

Ae Connection

24 channels on C-DATA-02, shared with eight equipment drives.

Power

AE power from the main grid

Footprint

Each drive is one block and holds 10 cells; racks have front service aisles

Zone

Data hall rack B

Notes

Fill all 240 slots with 64k item cells.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockDrive
Metadata
0
Your Quantity
24
Your Changes
INF-012

Equipment and NBT archive ME Drives

Current build status — 13 October 2026: 100 total ME Drives are already on the main ground layout. Preserve their actual cells, inventories and linked routes. Catalog capacities and proposed contents remain design targets until a native inventory and working production check proves them. Current live object custody: all 100 actual active drives and 640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance.
Include before Assembly Line
Equipment and NBT archive ME Drives
Installed native component texture: BlockDriveFront.png. The facility quantity and room layout are proposed.

Role

Active storage

Proposed quantity

8

Outputs

Stored contents available through terminals and crafting

Inputs

All matching automated outputs

Automation

Dedicated low-volume cells for tools, armor, enchanted gear, genomes, seed bags and unique quest items.

Ae Connection

Eight channels on C-DATA-02, shared with24 general drives.

Power

AE power from the main grid

Footprint

Each drive is one block and holds 10 cells; racks have front service aisles

Zone

Data hall rack C

Notes

Fill all 80 slots with 16k item cells.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockDrive
Metadata
0
Your Quantity
8
Your Changes
INF-013

Dedicated fluid ME Drives

Current build status — 13 October 2026: 100 total ME Drives are already on the main ground layout. Preserve their actual cells, inventories and linked routes. Catalog capacities and proposed contents remain design targets until a native inventory and working production check proves them. Current live object custody: all 100 actual active drives and 640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance.
Include before Assembly Line
Dedicated fluid ME Drives
Installed native component texture: BlockDriveFront.png. The facility quantity and room layout are proposed.

Role

Active storage

Proposed quantity

16

Outputs

Stored contents available through terminals and crafting

Inputs

All matching automated outputs

Automation

One fluid per cell. Assign high-throughput gases, fuels, acids and water individually.

Ae Connection

16 channels on C-DATA-03, shared with16 general-fluid drives.

Power

AE power from the main grid

Footprint

Each drive is one block and holds 10 cells; racks have front service aisles

Zone

Data hall rack D

Notes

Fill all 160 slots with 4096k single-fluid cells.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockDrive
Metadata
0
Your Quantity
16
Your Changes
INF-014

General fluid ME Drives

Current build status — 13 October 2026: 100 total ME Drives are already on the main ground layout. Preserve their actual cells, inventories and linked routes. Catalog capacities and proposed contents remain design targets until a native inventory and working production check proves them. Current live object custody: all 100 actual active drives and 640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance.
Include before Assembly Line
General fluid ME Drives
Installed native component texture: BlockDriveFront.png. The facility quantity and room layout are proposed.

Role

Active storage

Proposed quantity

16

Outputs

Stored contents available through terminals and crafting

Inputs

All matching automated outputs

Automation

Five related fluids per cell; separate chemical and fuel families. Advanced multi-fluid housings require Zeron-100 and are deferred.

Ae Connection

16 channels on C-DATA-03, shared with16 dedicated-fluid drives.

Power

AE power from the main grid

Footprint

Each drive is one block and holds 10 cells; racks have front service aisles

Zone

Data hall rack E

Notes

Fill all 160 slots with 64k five-fluid cells.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockDrive
Metadata
0
Your Quantity
16
Your Changes
INF-015

Essentia ME Drives

Current build status — 13 October 2026: 100 total ME Drives are already on the main ground layout. Preserve their actual cells, inventories and linked routes. Catalog capacities and proposed contents remain design targets until a native inventory and working production check proves them. Current live object custody: all 100 actual active drives and 640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance. Current live object custody: all100 actual active drives and640 item-cell handlers reference their current native drive inventories, exact item-stack objects and tags. This read proves current storage-object identity, not full stocks, every future craft or Andrew's acceptance.
Include before Assembly Line
Essentia ME Drives
Installed native component texture: BlockDriveFront.png. The facility quantity and room layout are proposed.

Role

Active storage

Proposed quantity

4

Outputs

Stored contents available through terminals and crafting

Inputs

All matching automated outputs

Automation

Keep all available aspect types visible through the Essentia Terminal. Stock and feed through ThE providers.

Ae Connection

Four channels on C-DATA-04, shared with24 CPU clusters and four bench devices.

Power

AE power from the main grid

Footprint

Each drive is one block and holds 10 cells; racks have front service aisles

Zone

Magic data rack

Notes

Fill all 40 slots with 4096k essentia cells.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockDrive
Metadata
0
Your Quantity
4
Your Changes
INF-020

1024k bulk item storage cells

Include before Assembly Line
1024k bulk item storage cells
Installed native component texture: ItemAdvancedStorageCell.1024k.png. The facility quantity and room layout are proposed.

Role

Storage component

Proposed quantity

320

Outputs

Persistent stored resources

Inputs

Matching items, fluids or aspects

Automation

1,048,576 bytes; 63 types; 8,192 bytes per occupied type; 8 items per remaining byte

Ae Connection

Uses its parent drive channel

Power

3 AE/t each

Footprint

Cell installed in a drive

Zone

Assigned drive rack

Notes

Capacity is a proposal, not a claim of restored stock. Keep rare materials protected; no global void storage.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:item.ItemAdvancedStorageCell.1024k
Metadata
0
Your Quantity
320
Your Changes
INF-021

64k general item storage cells

Include before Assembly Line
64k general item storage cells
Installed native component texture: ItemBasicStorageCell.64k.png. The facility quantity and room layout are proposed.

Role

Storage component

Proposed quantity

240

Outputs

Persistent stored resources

Inputs

Matching items, fluids or aspects

Automation

65,536 bytes; 63 types; 512 bytes per occupied type; 8 items per remaining byte

Ae Connection

Uses its parent drive channel

Power

2 AE/t each

Footprint

Cell installed in a drive

Zone

Assigned drive rack

Notes

Capacity is a proposal, not a claim of restored stock. Keep rare materials protected; no global void storage.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:item.ItemBasicStorageCell.64k
Metadata
0
Your Quantity
240
Your Changes
INF-022

16k equipment archive storage cells

Include before Assembly Line
16k equipment archive storage cells
Installed native component texture: ItemBasicStorageCell.16k.png. The facility quantity and room layout are proposed.

Role

Storage component

Proposed quantity

80

Outputs

Persistent stored resources

Inputs

Matching items, fluids or aspects

Automation

16,384 bytes; 63 types; 128 bytes per occupied type; 8 items per remaining byte

Ae Connection

Uses its parent drive channel

Power

1.5 AE/t each

Footprint

Cell installed in a drive

Zone

Assigned drive rack

Notes

Capacity is a proposal, not a claim of restored stock. Keep rare materials protected; no global void storage.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:item.ItemBasicStorageCell.16k
Metadata
0
Your Quantity
80
Your Changes
INF-023

4096k dedicated fluid storage cells

Include before Assembly Line
4096k dedicated fluid storage cells
Installed native component texture: fluid_storage.4096.png. The facility quantity and room layout are proposed.

Role

Storage component

Proposed quantity

160

Outputs

Persistent stored resources

Inputs

Matching items, fluids or aspects

Automation

4,194,304 bytes; one fluid; 8 bytes type overhead; 2,048 liters per remaining byte

Ae Connection

Uses its parent drive channel

Power

3.5 AE/t each, fresh native idleDrain field

Footprint

Cell installed in a drive

Zone

Assigned drive rack

Notes

Capacity is a proposal, not a claim of restored stock. Keep rare materials protected; no global void storage.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
ae2fc:fluid_storage4096
Metadata
0
Your Quantity
160
Your Changes
INF-024

64k general five-fluid storage cells

Include before Assembly Line
64k general five-fluid storage cells
Installed native component texture: multi_fluid_storage.64.png. The facility quantity and room layout are proposed.

Role

Storage component

Proposed quantity

160

Outputs

Persistent stored resources

Inputs

Matching items, fluids or aspects

Automation

65,536 bytes; five fluids; 512 bytes per occupied type; 2,048 liters per remaining byte

Ae Connection

Uses its parent drive channel

Power

2 AE/t each, fresh native idleDrain field

Footprint

Cell installed in a drive

Zone

Assigned drive rack

Notes

Capacity is a proposal, not a claim of restored stock. Keep rare materials protected; no global void storage.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
ae2fc:multi_fluid_storage64
Metadata
0
Your Quantity
160
Your Changes
INF-025

4096k essentia storage cells

Include before Assembly Line
4096k essentia storage cells
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Storage component

Proposed quantity

40

Outputs

Persistent stored resources

Inputs

Matching items, fluids or aspects

Automation

4,194,304 bytes; 48 aspects; 2 essentia per byte; no per-type space deduction

Ae Connection

Uses its parent drive channel

Power

3.5 AE/t each

Footprint

Cell installed in a drive

Zone

Assigned drive rack

Notes

Capacity is a proposal, not a claim of restored stock. Keep rare materials protected; no global void storage.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
thaumicenergistics:storage.essentia
Metadata
7
Your Quantity
40
Your Changes
INF-030

Large crafting CPU modules

Current build status — 13 October 2026: All 24 CPU clusters and 224 CPU tiles are now grounded at Y91–93. Complete native state and current crafting contents were preserved. Native clusters, power, AE readiness and independent saved geometry passed; genuine tool, mold and chemical jobs have used the restored CPUs.
Include before Assembly Line
Large crafting CPU modules
Installed native component texture: BlockCraftingStorage1024k.png. The facility quantity and room layout are proposed.

Role

Active crafting

Proposed quantity

16

Outputs

16 concurrent large jobs, each with 32 co-processing units

Inputs

Craft requests and processing-pattern completions

Automation

One 1024k Crafting Storage, eight Quad Core Co-Processing Units, one Crafting Monitor, two plain Crafting Units per module

Ae Connection

16 CPU-cluster channels on C-DATA-04.

Power

AE power; CPUs do not create materials

Footprint

Each is a solid 2 x 2 x 3 cuboid

Zone

Data hall upper gallery

Notes

Separate CPU jobs isolate long chemical, circuit and machine orders. Reserve some CPUs for player requests.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
16
Your Changes
INF-031

Small crafting CPU modules

Current build status — 13 October 2026: The same 24 clusters / 224 CPU tiles now occupy Y91–93. Their native inventories and crafting state were conserved during the coupled move. Current production checks use ordinary AE crafting jobs and retain their original identities.
Include before Assembly Line
Small crafting CPU modules
Installed native component texture: BlockCraftingStorage64k.png. The facility quantity and room layout are proposed.

Role

Active crafting

Proposed quantity

8

Outputs

8 independent smaller jobs, four co-processing units each

Inputs

Short replenishment and convenience craft requests

Automation

One 64k Crafting Storage, one Quad Core Co-Processing Unit, one Crafting Monitor, one plain Crafting Unit

Ae Connection

Eight CPU-cluster channels on C-DATA-04.

Power

AE power

Footprint

Each is a solid 2 x 1 x 2 cuboid

Zone

Data hall upper gallery

Notes

Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
8
Your Changes
INF-032

Molecular Assemblers

Include before Assembly Line
Molecular Assemblers
Installed native component texture: BlockMolecularAssembler.png. The facility quantity and room layout are proposed.

Role

Active crafting

Proposed quantity

128

Outputs

Crafted items returned to the ME network

Inputs

Crafting ingredients from storage

Automation

AE crafting patterns for every admitted ordinary recipe. Use exact ingredients where NBT or custom recipe matching matters.

Ae Connection

Assemblers use power without channels; their interfaces consume channels

Power

AE power

Footprint

32 workstations of four assemblers; each workstation has visible interfaces and service access

Zone

Crafting workshop

Notes

Processing recipes go to machines. A molecular assembler cannot perform infusion, rituals, research or arbitrary world interactions.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockMolecularAssembler
Metadata
0
Your Quantity
128
Your Changes
INF-033

Crafting workshop ME Interfaces

Current build status — 13 October 2026: 128 workshop interfaces and 128 Molecular Assemblers are already at ground level. Preserve their inventories, patterns and working network during nearby relocation.
Include before Assembly Line
Crafting workshop ME Interfaces
Installed native component texture: BlockInterface.png. The facility quantity and room layout are proposed.

Role

Active interface

Proposed quantity

128

Outputs

Assembler output available in storage

Inputs

Encoded admitted crafting patterns

Automation

Group patterns by material and mod. Add ordinary Pattern Capacity Cards where needed; keep recipe names and machine destinations clear.

Ae Connection

128 channels on C-CRAFT-01..04, each32 with four Smart8 branches.

Power

AE power

Footprint

Four accessible pattern interfaces per workstation; cabling behind service panels

Zone

Crafting workshop

Notes

This allocation is separate from processing interfaces counted with individual machine modules.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
appliedenergistics2:tile.BlockInterface
Metadata
0
Your Quantity
128
Your Changes
INF-034

ME Level Maintainers

Include before Assembly Line
ME Level Maintainers
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Stock control

Proposed quantity

24

Outputs

Stable reserve quantities

Inputs

Configured stock requests

Automation

Batch restocking with a low threshold and larger restock amount. Continuous chemistry and crops use passive machinery instead of repeated craft requests.

Ae Connection

24 total channels distributed through local district trunks; no dedicated underfilled wireless route.

Power

AE power

Footprint

One block each; group them near the processes they manage

Zone

Distributed production service panels

Notes

Set thresholds per item family, and prevent cyclic requests.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Current getInput-first native recipe: Niobium-Titanium plates, Crafting Cards, ME Interface, Annihilation Core, Fluid Processor I
Item
ae2fc:level_maintainer
Metadata
0
Your Quantity
24
Your Changes
INF-035

AE processor production line

Include before Assembly Line
AE processor production line
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Active production

Proposed quantity

1

Outputs

All ordinary AE processors and ingredient stocks

Inputs

Silicon, certus quartz, gold, diamonds, redstone and presses

Automation

Dedicated Advanced Inscribers and admitted GT assembler alternatives. Keep presses in machine slots; return outputs through interfaces.

Ae Connection

14 channels:seven processing interfaces plus seven filtered output imports; part of C-SERVICE-02. Inscribers add zero intrinsic channels.

Power

GT power for assembler paths and AE power for inscribers

Footprint

Separate Logic, Calculation, Engineering and Silicon print stations; separate final-assembly stations

Zone

Electronics and cleanroom wing

Notes

Item Processor III has a separate IV Emerald Advanced Core chain. Do not use post-Assembly-Line Item Processor IV.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
1
Your Changes
INF-040

Main item and crafting terminal desks

Include before Assembly Line
Main item and crafting terminal desks
Offline-wiki interface reference: Crafting Terminal

Role

Player access

Proposed quantity

8

Outputs

Player access and craft requests

Inputs

AE storage contents

Automation

All finished stocks are accessible from production areas and the central hub

Ae Connection

Eight four-terminal desks =32 channels distributed through local district trunks; C desk4 on C-SERVICE-02.

Power

AE power

Footprint

Two-block-wide desks with visible item, crafting, fluid and interface terminals

Zone

Atrium and each main wing

Notes

Do not confuse the ordinary Pattern Terminal with the later Processing Pattern Terminal needing LuV motors/arms.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
8
Your Changes
INF-041

Central pattern and cell management bench

Current build status — 13 October 2026: The original accidentally broken ME Cell Workbench is identified and restored at[181,91,136], near the original recorded player position. Its current native placement, saved full payload and ground access passed at tick8184177. No repeat restoration is needed. Andrew visual acceptance remains open.
Include before Assembly Line
Central pattern and cell management bench
Offline-wiki interface reference: Pattern Terminal

Role

Player access

Proposed quantity

1

Outputs

Editable patterns, partitions and reorganized storage

Inputs

Patterns and storage cells

Automation

Item and Fluid Pattern Terminals, Interface Terminal, Cell Workbench and ME IO Port; labeled empty-cell and encoded-pattern storage

Ae Connection

Four channels:Item Pattern Terminal, Fluid Pattern Terminal, Interface Terminal and IO Port on C-DATA-04. Cell Workbench adds zero.

Power

AE power

Footprint

Four-block bench plus clear walking space

Zone

Data hall front aisle

Notes

Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
1
Your Changes
INF-042

Stock and power monitor panels

Include before Assembly Line
Stock and power monitor panels
Offline-wiki interface reference: Example usage of the Network Visualisation Tool.

Role

Monitoring

Proposed quantity

12

Outputs

Visible operating status

Inputs

Level emitters, monitors and production measurements

Automation

Display critical fluids/items, fuel availability, storage free space and network power. Alarms stop production cleanly when supplies are missing.

Ae Connection

12 monitor panels and six planned alarm emitters distributed in local trunks. C monitors2 on C-SERVICE-01; native power readouts add no ME channel.

Power

AE and native redstone control

Footprint

Wall panels outside machine footprints

Zone

Wing entrances and main utility hall

Notes

Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
12
Your Changes
INF-043

Color coded service branches

Include before Assembly Line
Color coded service branches
Proposed room connection schematic. Existing controller cabling remains as built.

Role

Installed network convention

Proposed quantity

1

Outputs

At most 8 devices per Smart branch and 32 per Dense trunk

Inputs

Wireless receiver at each allocated room

Automation

Use all 16 colors where needed. Repeat colors on physically separated groups. Cable Anchors block unwanted connections between adjacent cable hosts.

Ae Connection

Smart<=8, Dense<=32. Use all16 colors with physical isolation; nearby short tails share a service-gallery trunk.

Power

Powered with the established network and local feeds where appropriate

Footprint

Dense service trunks behind accessible walls; four Smart branches per 32-channel route

Zone

All wings

Notes

No new cables may obscure any source connector face. Never join the carrier network to the payload network.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
1
Your Changes
INF-044

Wireless linking and service kit

Current build status — 13 October 2026: 54 labeled Travel Anchors are installed and saved: 36 highway stops and 18 facility/keypoint stops. A connected route graph stays within the Staff’s 128-block hop limit. Actual GT++ Wireless Charger MK III at X224 Y91 Z176 provides a 2,048-block range; the Staff charged from 128,074 to 250,000 RF using real HV power.
Include before Assembly Line
Wireless linking and service kit
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Player tools

Proposed quantity

1

Outputs

One ordinary same-dimension wireless pair per selected route

Inputs

Named wall source and placed remote endpoint

Automation

Provide the ordinary Wireless Setup Kit, Network Visualisation Tool, Memory Cards, Color Applicator, Quartz Fiber and Smart/Dense spares.

Ae Connection

510 accessible fixed wall sources retained. Room receivers are assigned by packed32-payload route ledger; ordinary links are same-dimension.

Power

Native distance-dependent link drain

Footprint

Tool drawer and labeled wall port directory

Zone

Central equipment desk

Notes

Advanced Setup Kit and Wireless Hubs are separate later-tier objects and are excluded here.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed AE2 and AE2FC recipes and cell getters; Applied Energistics quest line; offline Applied Energistics 2
Item
Metadata
0
Your Quantity
1
Your Changes
INF-045

AE production power and reserve bank

Include before Assembly Line
AE production power and reserve bank
Installed native component texture: BlockDenseEnergyCell.png. The facility quantity and room layout are proposed.

Role

Power integration

Proposed quantity

1

Outputs

2 AE per EU through native conversion

Inputs

Automated generator outputs and battery reserve

Automation

A legitimate EU feed through Energy Acceptors supports network loads. Ordinary and Dense Energy Cells buffer outages. Separate the always-on network supply from machine overclock loads.

Ae Connection

Preserve the existing Quartz-fed carrier layout; add power without bridging data grids

Power

Budget the controller, every cell/terminal and BOTH ends of each linked Wireless pair

Footprint

Dedicated feed and battery aisle; accessible isolation switches

Zone

Utility hall beside data hall

Notes

Existing Creative Cell remains in place during planning. A future replacement requires a powered transition and a real outage test, not removal during this review.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Live PowerUnits EU conversionRatio2.0 and live AE2Stuff base1.0 multiplier0.1
Item
Metadata
0
Your Quantity
1
Your Changes
INF-046

Chunk loading and production switches

Include before Assembly Line
Chunk loading and production switches
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Operations

Proposed quantity

1

Outputs

Predictable automation and world performance

Inputs

Native chunk-loader coverage and room control signals

Automation

Keep the core and selected operating plants loaded. Switch nonessential exhibit machines off. Load every component of a running multiblock and both Wireless endpoints.

Ae Connection

No added ME channels where native controls suffice

Power

Native loader costs where applicable

Footprint

One labeled loading/control panel with per-wing selectors

Zone

Central service room

Notes

The 1,000-chunk exploration requirement per dimension does not mean keeping all surveyed chunks loaded forever.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed quest and machine-specific loader rules
Item
Metadata
0
Your Quantity
1
Your Changes
INF-047

Controller preservation and blueprint station

Include before Assembly Line
Controller preservation and blueprint station
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Review facility

Proposed quantity

1

Outputs

A restorable blueprint after a successful test

Inputs

Current controller block, parts and tile NBT

Automation

BuildCraft Creative-mode capture can preserve these configured tiles. A complete same-coordinate restore still needs a real Builder test before it is called a working backup.

Ae Connection

P2P frequencies, colors and connector data must survive

Power

Native BuildCraft requirements

Footprint

Architect/Librarian and labelled storage space after approval

Zone

Data hall archive corner

Notes

No backup is made in this planning task. Spatial IO does not support the AE2Stuff Wireless tiles.
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Installed schematic registry and detached native NBT roundtrip proof
Item
Metadata
0
Your Quantity
1
Your Changes
INF-060

Central arrival and safety platform

Current build status — 13 October 2026: Main floor Y90 is the common campus level. No replacement overhead decks: relocate the misplaced contents, preserve service access, then retire only obsolete Codex-built platforms. The controller’s service recess at Y89 remains intentional.
Include before Assembly Line
Central arrival and safety platform
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

A fully lit standing platform, wide guard-railed aisles and a direct route to every wall face

Ae Connection

Only the endpoints needed by that facility

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Central atrium

Notes

A fully lit standing platform, wide guard-railed aisles and a direct route to every wall face
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-061

Maintenance access and repair stores

Include before Assembly Line
Maintenance access and repair stores
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

Front machine access, rear hatch/cable access and spare rotors/catalysts/tools stored in AE2

Ae Connection

Only the endpoints needed by that facility

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Every industry room

Notes

Front machine access, rear hatch/cable access and spare rotors/catalysts/tools stored in AE2
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-062

Main base lighting and eternal day

Include before Assembly Line
Main base lighting and eternal day
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

Retain the void world eternal day; provide artificial light and covered dark rooms for species or rituals that require darkness

Ae Connection

Only the endpoints needed by that facility

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Whole void base

Notes

Retain the void world eternal day; provide artificial light and covered dark rooms for species or rituals that require darkness
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-063

Player equipment and crafting workroom

Include before Assembly Line
Player equipment and crafting workroom
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

Available armor, weapons, tools, wands, travel and oxygen equipment with charging and repair access

Ae Connection

Only the endpoints needed by that facility

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Central atrium

Notes

Available armor, weapons, tools, wands, travel and oxygen equipment with charging and repair access
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-064

Legacy machine display gallery

Include before Assembly Line
Legacy machine display gallery
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

Retain one of each obtainable older tier/family; newer admitted machines handle production. Display units are labelled and switchable

Ae Connection

Only the endpoints needed by that facility

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Industrial wing upper level

Notes

Retain one of each obtainable older tier/family; newer admitted machines handle production. Display units are labelled and switchable
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-065

Future Assembly Line bay

Include before Assembly Line
Future Assembly Line bay
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

A reserved and serviced bay for the next normal Assembly Line milestone; the line itself is a review decision and not a presumed completed milestone

Ae Connection

Assembly Line next and unbuilt; zero Assembly Line channels.

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Industrial expansion edge

Notes

A reserved and serviced bay for the next normal Assembly Line milestone; the line itself is a review decision and not a presumed completed milestone
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-066

Per-dimension exploration and ore survey

Current build status — 13 October 2026: 1,000 total chunks per accessible dimension remains the survey requirement. Earlier saved survey records cover 15 dimensions (15,000 chunks); the three added orbital dimensions require separate completion checks. Do not describe all outposts or orbital air systems as commissioned.
Include before Assembly Line
Per-dimension exploration and ore survey
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

Generate/survey exactly1,000 selected chunks near each outpost, record actual native ore veins, map their locations and retain the findings in readable maps

Ae Connection

Ore surveying consumes zero ME channels; local outpost resource ports are counted in E.

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Each accessible dimension

Notes

Generate/survey exactly1,000 selected chunks near each outpost, record actual native ore veins, map their locations and retain the findings in readable maps
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes
INF-067

Transit and outpost access lobby

Current build status — 13 October 2026: After a planned Windows Update restart, the same instance and Forver save reopened. All 40 component-control definitions, 66 then-published source patterns and current CPU crafting IDs were reconciled before continuation. Old JVM Future objects did not survive. The same genuine T1 Rocket remains unignited with 5,000 fuel; saved boarding and Void-Earth-Void Portal return proofs remain. The required Moon arrival, recovery of that rocket and normal return flight are unfinished.
Include before Assembly Line
Transit and outpost access lobby
Proposed central hub location and service layout; this diagram does not show an already built facility.

Role

Base facility

Proposed quantity

1

Outputs

A usable named facility

Inputs

Installed materials and stage-eligible utilities

Automation

Portal/rocket access, oxygen gear, return supplies, chargers, and labelled routes for each admitted dimension

Ae Connection

Only the endpoints needed by that facility

Power

Native room requirements

Footprint

Sized in the architectural layout

Zone

Space wing

Notes

Portal/rocket access, oxygen gear, return supplies, chargers, and labelled routes for each admitted dimension
Full native requirements and source evidence
Domain
AE2 and infrastructure
Source
Andrew requested scope plus installed quest and game eligibility
Item
Metadata
0
Your Quantity
1
Your Changes