Farm and resource systems

Native setup identified

Three MV Research Completer (13001) node holders, three ordinary aura nodes/stabilizers, and six dedicated Alvearies: three pure Rejuvenating/Recharging and three pure Empowering/Empowering colonies. Recharging restores current vis; Empowering grows/restores base capacity. Holders default disabled with empty inputs.

Best attainable targets: Blinding 2.0 speed, Eon 600 lifespan, fertility 4, Both 5 temperature/humidity tolerance, day/night/rain/cave enabled, Maximum 99 flowering and Largest 15?13?15 territory. Preserve species, native flowers/specialty conditions and useful effects. Ordinary unwanted effects are removed from working lines and retained in the archive.

555 identified current-stage chromosome/allele pairs: 389 species plus 166 other traits, including all 16 tolerance variants per temperature/humidity chromosome. Archive exact-NBT charged serums, owner-specific learned GeneTracker records and pristine pure backups; use chromosome+allele UID identity. Reserve nine existing 16k archive cells (567 type slots), expanding within the existing archive for additional NBT variants.

Physical farms, breeding, food processing, mobs and resource loops. These are proposed modules; every species has its own detailed inventory below.

R001

Maximum-stat IC2 crop greenhouses

Current build status — 13 October 2026: The planting retains 158 native species, 171 nine-plant bays and 1,539 roots at Y91 over soils Y90. The SAME running Grass82 robot has a saved genuine progress boundary of 269 collected and 269 returned, with an empty dock and preserved firmware and identity. Its initial 20,000 creative-placement energy is not credited as renewable production. Original nine Redwheat plants have current valid light, power, manager cache and return access; that readiness does not establish harvest rates. Indefinite solar renewal and all-species output remain open.
Every native support, growth condition and special output is listed per species. Source admission is separate from later growth and harvest commissioning.
Maximum-stat IC2 crop greenhouses
Crop Manager example for the thirteen operating harvest bays. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

38 proposed main channels: 13 Crop Manager output imports +13 fertilizer exports +12 water exports; SaltyRoot stays dry. See Full cabling rework for district packing and qualification.

Contains

158 admitted productive species, nine 31/31/31 plants each, for 1,422 living plants. The Magical Nightshade plot is deferred by its Ichorium block gate. General bays use native optimal harvest stages; Potato uses stage 3/4 control. Dry Salty Root and dark, high-air and magic fixtures are separated.

Quantity

13

Automation

Run general Managers with optimal-stage harvesting enabled and empty WeedEX slots. The Potato Manager uses the actual OpenComputers crop-size callback and redstone Machine Controller to harvest stage 3 Potatoes or stage 4 Poisonous Potatoes according to stocks. Salty Root receives fertilizer with its water tank empty and disconnected.

Storage

4,096 ordinary drops and 1,024 rare magic drops per species. Preserve 18 exact seed bags where native seed return permits; Primordial Berry returned bags are 1/1/1 and cannot serve as cloned 31/31/31 backups.

Gate

Every native support, growth condition and special output is listed per species. Source admission is separate from later growth and harvest commissioning.
Full native requirements and source evidence
Unit
13 IV Crop Managers and 2 spares: 12 general bays and 1 isolated Potato pod
R002

Ordinary food crop farms

EnderIO farmable compatibility is a native commissioning check per block class. IC2 crop sticks stay in their own Manager bays.
Ordinary food crop farms
EnderIO Farming Station reference for compatible ordinary food crops. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

37 proposed main channels: 18 station input/tool/seed provider interfaces +18 station output imports +1 common water/sprinkler export. See Full cabling rework for district packing and qualification.

Contains

The admitted Pam, vanilla, Et Futurum and Natura food crops, nine plants per species. The plant catalog identifies all native block subclasses, seeds and raw foods.

Quantity

18

Automation

Lock four compatible species per station, supply the correct plantable produce or seed, hoe, capacitor, water and sprinklers. Special crops use their actual separate soil or dimension route.

Storage

4,096 raw ingredients per species; seed return has priority over food import.

Gate

EnderIO farmable compatibility is a native commissioning check per block class. IC2 crop sticks stay in their own Manager bays.
Full native requirements and source evidence
Unit
18 EnderIO Farming Stations; initial capacity 72 species quadrants
R003

Pam fruit orchard collection

The actual farmable must accept each native fruit tree and its soil. A registered fruit block alone is insufficient proof.
Pam fruit orchard collection
Forestry Multifarm reference for the permanent Pam fruit orchard. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

27 proposed main channels: 9 shared orchard banks ?(1output import+1fertilizer export+1water export). See Full cabling rework for district packing and qualification.

Contains

All 33 registered Pam fruit trees, with each fruit and exact native sapling listed.

Quantity

33

Automation

Use Forestry orchard circuits and the correct electron tubes, fertilizer, water and RF. Harvest fruit while preserving mother trees.

Storage

4,096 fruit and 16 backup saplings per species.

Gate

The actual farmable must accept each native fruit tree and its soil. A registered fruit block alone is insufficient proof.
Full native requirements and source evidence
Unit
33 fruit species; nine permanent mother trees per species
R004

Fruiting wood and Nether fruit

Right-click or fruit-only harvest behavior must be observed during implementation; do not substitute repeated replacement of a finite mother tree.
Fruiting wood and Nether fruit
Forestry farm reference for appropriate native fruit and bark harvest routes. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

1 proposed main channels: 1 common item import for three fruiting-log banks; Netherfruit sharesR028 crossdimension ingress. See Full cabling rework for district packing and qualification.

Contains

Cinnamon, Maple, Paperbark and the actual Pam Nether fruit source.

Quantity

4

Automation

Use native fruit/log activation, a compatible Forestry farmable or an admitted Use/Gather route. Preserve regrowing trunks and fruit metadata.

Storage

4,096 bark, syrup, paper or fruit of each type.

Gate

Right-click or fruit-only harvest behavior must be observed during implementation; do not substitute repeated replacement of a finite mother tree.
Full native requirements and source evidence
Unit
4 dedicated nine-plant modules
R005

Forestry and Extra Trees genotype collection

Current build status — 13 October 2026: All132 tree bays have been moved to soilY90 / rootY91. Independent saved proof checks20674 moved cells,19978 native tiles and16570 original primary tree genomes/owners. 197632 Y90 ground cells passed and196517 obsolete floor cells were removed. Natural pollination changes were retained. Tree-service and consumable production commissioning continues.
Species-specific climate, native canopy, growth and harvester acceptance must pass. Nine trees per species was not requested; one complete mother group preserves every admitted genotype.
Forestry and Extra Trees genotype collection
Forestry farm machinery reference; the separate annex diagram supplies the proposed132-bay geometry. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

26 proposed main channels: 12 row product imports +12 exact-genotype backup provider interfaces +1common fertilizer export +1common water export. See Full cabling rework for district packing and qualification.

Contains

114 girth-1, 14 girth-2, 3 girth-3 and 1 girth-4 genotypes. This is 213 starter saplings and 3,408 backup saplings, representing 16 complete native-girth backup groups each.

Quantity

132

Automation

Reserve the separate 512 × 384 open-sky forest annex. Use Forestry Arboretums for compatible wood and separate orchards for fruit. Tree Growth Simulator use is limited to actual supported sapling/mode recipes.

Storage

16,384 logs and 4,096 fruit per species. Saplings and pollen retain exact genotype NBT.

Gate

Species-specific climate, native canopy, growth and harvester acceptance must pass. Nine trees per species was not requested; one complete mother group preserves every admitted genotype.
Full native requirements and source evidence
Unit
132 species; one live mother-tree group per species
Physical Space
Dimensions XZ
512, 384
Cell Size
32
Grid Cells
16, 12
Reserved Cells
186
Capacity Cells
192
Initial Tree Groups
132
Initial Saplings
213
Complete Backup Sapling Groups Per Species
16
Total Backup Saplings
3,408
Quantity Rationale
User requested nine plants per crop. Trees are proposed as one live pure-species mother group each with sustainable production and native-girth backups.
Validation
Open-sky envelopes are explicit reserved space, not claims of native generator success. Every actual genotype’s growth, leaf canopy, fruit, sapling return and processor mapping must pass during approved implementation.
R006

Bee production and breeding hall

Current build status — 13 October 2026: The 389 complete hive assemblies and their native species, genetics, inventories, resources and node-effect services were preserved while all 132 mother-tree groups were fitted and conserved inside SE. No hive was changed by that tree move. Fresh combined service/access verification is underway. Genuine frame/feed replenishment, all requested species products and sustained production remain unfinished; a conserved collection is not a production acceptance.
The registry contains 482 species; 389 are stage-admitted, 6 held, 55 deferred and 32 inactive. Native housing and actual queen lifecycle commissioning remain required. Mega Apiary is Assembly-Line-only.
Bee production and breeding hall
Native Alveary reference for the admitted production colonies. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

55 proposed main channels: 18 bee rows ?(1product import+1reserve-first surplusDNA import+1frame provider) +1shared HYGRO water export. See Full cabling rework for district packing and qualification.

Contains

389 primary SE species colonies plus six dedicated SW node-service colonies,395 physical Alvearies in total. Best attainable targets: Blinding 2.0 speed, Eon 600 lifespan, fertility 4, Both 5 temperature/humidity tolerance, day/night/rain/cave enabled, Maximum 99 flowering and Largest 15?13?15 territory. Preserve species, native flowers/specialty conditions and useful effects. Ordinary unwanted effects are removed from working lines and retained in the archive.

Quantity

389

Automation

Native matching-princess/drone return, frame supply where required and reserve-first surplus extraction. Analyze backed-up donors -> Isolator -> Sequencer owned by Andrew -> Genetic Database -> Polymeriser charged serums -> Inoculator on larvae only -> Incubator drones -> breed into pristine princess lines -> verify active/inactive copies match. Natural/pristine status is not a serum gene. Separate short-lived breeding lines from the Eon production lines.

Storage

64pure matching drones and two pristine backup princesses per colony, reviewed comb/specialty stocks and the complete 555-gene archive.

Gate

The registry contains 482 species; 389 are stage-admitted, 6 held, 55 deferred and 32 inactive. Native housing and actual queen lifecycle commissioning remain required. Mega Apiary is Assembly-Line-only.
Full native requirements and source evidence
Unit
389 admitted colony proposals; 6 first-source holds are separate
Physical Space
Reserved Dimensions XZ
144, 144
Housing Pitch
6
Bay Count
576
Native Housing Core
3, 3, 3
Service Policy
Each housing reserves a six-block square for its 3×3×3 core, local return/import lines, climate/flower fixtures and service access. Extra tall/large flower foundations and shared breeding stations use separately reserved aisles; final admission count can shrink the hall, not violate service space.
R007

Binnie Genetics laboratory

Gendustry has independent hardware recipes. Native Mutatron extreme crafting contains a LuV Robot Arm and is deferred; it cannot bypass the pre-AL bee foundation graph.
Binnie Genetics laboratory
Binnie Genetics Genepool native recipe-interface texture. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

30 proposed main channels: 12genetics processors ?(1input provider+1primary output import)=24;6shared fluid feed ports. See Full cabling rework for district packing and qualification.

Contains

Analyzer, Acclimatiser, Genepool, Isolator, Sequencer, Polymeriser, Inoculator, Registry, Lab Stand and database; incubation branches for growth medium, bacteria, enzymes, polymerising bacteria and vectors.

Quantity

1

Automation

Analyze backed-up donors -> Isolator -> Sequencer owned by Andrew -> Genetic Database -> Polymeriser charged serums -> Inoculator on larvae only -> Incubator drones -> breed into pristine princess lines -> verify active/inactive copies match. Natural/pristine status is not a serum gene. Separate short-lived breeding lines from the Eon production lines. Supply native DNA, bacterial vectors and liquid growth medium through the reviewed genetics inputs. Use Acclimatiser to produce all 16 temperature and16 humidity tolerance variants.

Storage

555 identified current-stage chromosome/allele pairs: 389 species plus 166 other traits, including all 16 tolerance variants per temperature/humidity chromosome. Archive exact-NBT charged serums, owner-specific learned GeneTracker records and pristine pure backups; use chromosome+allele UID identity. Reserve nine existing 16k archive cells (567 type slots), expanding within the existing archive for additional NBT variants.

Gate

Gendustry has independent hardware recipes. Native Mutatron extreme crafting contains a LuV Robot Arm and is deferred; it cannot bypass the pre-AL bee foundation graph.
Full native requirements and source evidence
Unit
1 admitted laboratory with parallel incubation
R008

Crop genetics and breeding laboratory

Native maximum living stats are 31/31/31. Primordial Berry rank 16 resets returned seed stats to 1/1/1; Magical Nightshade rank 13 cannot be bootstrapped by IV cloning.
Crop genetics and breeding laboratory
OpenComputers crop breeding robot example and physical farm reference. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

8 proposed main channels: 3crop gene processors ?(1input provider+1output import)=6;2UU-Matter fluid feed ports. See Full cabling rework for district packing and qualification.

Contains

Native Crop Gene Extractor, Crop Synthesiser, Crop Replicator, typed gene data orbs and seed analysis.

Quantity

1

Automation

Supply real UU-Matter and native required amperage. IV Synthesiser/Replicator validate crop rank at most 9 and produce seeds, not gains. Higher ranks require native physical crossbreeding.

Storage

Four typed gene orbs per compatible species and exact-NBT seed bags.

Gate

Native maximum living stats are 31/31/31. Primordial Berry rank 16 resets returned seed stats to 1/1/1; Magical Nightshade rank 13 cannot be bootstrapped by IV cloning.
Full native requirements and source evidence
Unit
1 IV gene station and admitted OpenComputers breeding robot
R009

Kitchen and complete food pattern library

Actual ingredients and machine owners control admission. The corrected decoder reads getInput() before inherited dummy fields. No empty or dummy-Fire recipe is treated as free food.
Kitchen and complete food pattern library
Native Lunch Box reference for the stocked kitchen; individual food icons appear in the catalog. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

34 proposed main channels: 13kitchen processor pairs=26;8typed fluid feed ports. See Full cabling rework for district packing and qualification.

Contains

873 ItemFood variants and 15 edible block types, with source-specific recipes, raw produce, exact magic paths, manual exceptions and later items distinguished.

Quantity

1

Automation

Encode actual native crafting and mixer, bender, fluid canner, extractor, furnace and other processor recipes. Return tools, bowls, bottles and buckets as the current recipe requires. Separate chance outputs from guaranteed AE2 pattern outputs.

Storage

64 of each admitted meal, 512 selected staple meals, 4,096 of each raw ingredient, and the specified separate cake targets.

Gate

Actual ingredients and machine owners control admission. The corrected decoder reads getInput() before inherited dummy fields. No empty or dummy-Fire recipe is treated as free food.
Full native requirements and source evidence
Unit
1 kitchen, stock library and processor room
R010

Animal barn and natural eggs

Live breeding, entity milking and shearing remain explicit manual activities until a native machine interaction is qualified. The resource supply uses demonstrated renewable alternatives.
Animal barn and natural eggs
Cow farm example illustrating the animal district; entity interaction limits remain explicit. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

1 proposed main channels: 1common natural-egg collection import. See Full cabling rework for district packing and qualification.

Contains

Cows, Pigs, Chickens, Sheep, Rabbits, Mooshrooms, Horses and one admitted special-animal pen. Preserve breeding stock apart from resource production.

Quantity

8

Automation

Collect naturally laid chicken eggs through hoppers into AE2. Native EEC or crop/processing chains provide renewable meats, leather, feathers and wool. Milkwart and actual milk processing can supply the kitchen without assuming a cow-milking block interaction.

Storage

4,096 ordinary animal products; all 16 wool colors through real dye patterns.

Gate

Live breeding, entity milking and shearing remain explicit manual activities until a native machine interaction is qualified. The resource supply uses demonstrated renewable alternatives.
Full native requirements and source evidence
Unit
8 display and breeding pens with a functional egg floor
R011

Fishing collection

Installed 2.8.4 structure and modes govern construction; the offline 2.9 page is supporting reference.
Fishing collection
Native Fish Trap component used alongside the three programmed Fishing Ports. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

3 proposed main channels: 3mode-separated Fishing Port product imports. See Full cabling rework for district packing and qualification.

Contains

All 49 current Forge fishing entries: fish, junk and treasure. Pam traps supplement species outside those tables.

Quantity

3

Automation

Supply the actual programmed mode/circuit, EU and water structure. Separate food, oil and recycling outputs.

Storage

4,096 of each fish; 256 of each junk or treasure type, with exact-NBT enchanted loot cells.

Gate

Installed 2.8.4 structure and modes govern construction; the offline 2.9 page is supporting reference.
Full native requirements and source evidence
Unit
3 native Zhuhai Fishing Ports, one per admitted mode
R012

Primary mob resource bank

The complete catalog has 401 drop tables: 362 Soul-Vial-compatible and 39 incompatible. A vanilla spawner or Soul Vial alone is not a valid EEC catalyst.
Primary mob resource bank
Actual Powered Spawner front: its real mobType-bearing item is the required EEC catalyst. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

5 proposed main channels: 4shared product buffer imports for four7-EEC banks +1shared generated-XP recovery/import header. See Full cabling rework for district packing and qualification.

Contains

Zombie, Skeleton, Creeper, Spider, Cave Spider, Slime, Magma Cube, Enderman, Blaze, Ghast, Pig Zombie, Witch, Wither Skeleton, Brainy Zombie, Wisp, Redcap, Redcap Sapper, Tower Ghast, Minotaur, Skeleton Druid, Slime Beetle, Fire Beetle, Cow, Pig, Chicken, Sheep, Squid and Rabbit.

Quantity

28

Automation

Use an actual EnderIO Powered Spawner with nonempty mobType in controller slot 1. This catalyst is reusable. Provide the native weapon, capped Looting 4 and power capacity for infernal modifiers. Recover the native generated xpjuice output (ordinary recipe120mB per roll); liquid XP is not an input.

Storage

65,536 common drops and 256 rare drops; damaged, enchanted and unique NBT salvage is separated.

Gate

The complete catalog has 401 drop tables: 362 Soul-Vial-compatible and 39 incompatible. A vanilla spawner or Soul Vial alone is not a valid EEC catalyst.
Full native requirements and source evidence
Unit
28 dedicated Extreme Entity Crushers
R013

Additional unique mob loot and boss gallery

EEC executes actual world and fake-player chance conditions. Nether-only conversion cannot be promised in the Void. Boss source access does not automatically prove machine capture.
Additional unique mob loot and boss gallery
Native Broken Spawner precursor for additional matching Powered Spawner catalysts. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

2 proposed main channels: 1shared output import for two protectedCryotheum EECs +1common genuine-encounter loot ingress. See Full cabling rework for district packing and qualification.

Contains

Every actual mob drop, special condition and source dimension is listed. Admit Tier-1–3 planetary encounters; defer later planet entities and Chaos Guardian. Add one Europa Evolved Cold Blaze EEC and one native Snowman EEC for the Cryotheum supply line.

Quantity

2 specified supply cells, plus exact unique-loot additions selected from the catalog

Automation

Add cells for unique ordinary resources absent from the primary 28. Separate player-only, Arthana, Elementium, Vaporising, Weakness, Vampire Book and dimension conditions. Bosses without valid capture need genuine native encounters.

Storage

4,096 ordinary unique drops and 256 rare drops; preserve unique NPC, gear and NBT items.

Gate

EEC executes actual world and fake-player chance conditions. Nether-only conversion cannot be promised in the Void. Boss source access does not automatically prove machine capture.
Full native requirements and source evidence
Unit
Additional native cells or encounter stations selected by unique loot coverage
Production Reservations
  • Mob Id
    M057
    Entity
    GalacticraftCore.EvolvedColdBlaze
    Purpose
    Cryotheum Blizz Dust
    Minimum Actual Output Per Second
    0.2
    Native Product
    gregtech:gt.metaitem.01@2851
    Source
    Europa Tier3 natural spawn; native ordinary drop chance5000/10000
    Protected Farm Power
    Yes
  • Mob Id
    M104
    Entity
    SnowMan
    Purpose
    Cryotheum Snow Powder precursor
    Minimum Actual Output Per Second
    0.2
    Native Product
    minecraft:snowball@0
    Processing
    Native macerator8908,4EU/t,16ticks→GT SnowPowder2728
    Protected Farm Power
    Yes
R014

Wither and Nether Star line

Wither spawning, containment and killing require an approved-world commissioning cycle. Do not manufacture a Powered Spawner species or assume a later Draconic Grinder.
Wither and Nether Star line
Nether Star product from the real Wither or admitted resource processing route. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

2 proposed main channels: 1Wither placement input provider +1NetherStar/loot import. See Full cabling rework for district packing and qualification.

Contains

Renewable Wither Skulls, Soul Sand and Nether Star processing.

Quantity

1

Automation

Use native block placement for the real Wither formation, protected containment and an admitted kill route. Starwart supplies actual skull and Nether Star Dust alternatives.

Storage

1,024 Nether Stars and 4,096 skulls and Soul Sand.

Gate

Wither spawning, containment and killing require an approved-world commissioning cycle. Do not manufacture a Powered Spawner species or assume a later Draconic Grinder.
Full native requirements and source evidence
Unit
1 isolated native summoning and kill module
R015

Cobblestone, stone and mineral recycling

Consumed reagents are paid. Finite underground fluid reservoirs are not renewable supply.
Cobblestone, stone and mineral recycling
Native Industrial Rock Breaker controller overlay for the mineral recycling line. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

1 proposed main channels: 1cobble/mineral producer collection import. See Full cabling rework for district packing and qualification.

Contains

Admitted stone, cobblestone and obsidian modes, plus stone dust, gravel, sand and byproduct separation.

Quantity

1

Automation

Use fixed-circuit native machines and actual replenished water/lava supplies. Preserve stone versus ore-dictionary identities where recipes distinguish them.

Storage

1,000,000 stone and cobblestone; 262,144 gravel and sand; 65,536 reusable dusts.

Gate

Consumed reagents are paid. Finite underground fluid reservoirs are not renewable supply.
Full native requirements and source evidence
Unit
1 multi-output Rock Breaker and recycling line
R016

Plantmass, dirt, clay and fertilizer loop

Measured production must exceed crop, bee and tree consumption; a finite initial fill does not demonstrate sustainable supply.
Plantmass, dirt, clay and fertilizer loop
Fertilia actual installed mature-crop texture for registered fertilizer/mineral output. Reference texture, not a factory photograph.

Ae Connection

2 proposed main channels: 1plantmass/compost input provider +1common compost/manure/dirt output import. See Full cabling rework for district packing and qualification.

Contains

Plantballs, plantmass, biochaff, dirt, mudballs, clay and actual Forestry/IC2 fertilizer, with Fertilia products processed through their real recipes.

Quantity

1

Automation

Use compressor, macerator, centrifuge, mixer and extractor lanes with fixed circuits, renewable plant inputs, water and carbon/ash. Route chance byproducts independently.

Storage

262,144 dirt, clay and fertilizer, plus local crop supply buffers.

Gate

Measured production must exceed crop, bee and tree consumption; a finite initial fill does not demonstrate sustainable supply.
Full native requirements and source evidence
Unit
1 multi-machine supply line
R017

Water and distilled-water utility

The source must replenish. Moving a finite bucket between tanks is not production.
Water and distilled-water utility
Native heated water pump side texture for the replenished water service. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

2 proposed main channels: 2fluid storage buses for water/distilled-water reservoirs. See Full cabling rework for district packing and qualification.

Contains

Native water generation, distilled water, crop reservoirs and machine water supplies.

Quantity

1

Automation

Use real native infinite-source generation and admitted pumps, steam condensate or distillation recipes. AE2 fluid storage coordinates stocks and local buffers.

Storage

16,000,000 L water and distilled water each, plus native local tanks.

Gate

The source must replenish. Moving a finite bucket between tanks is not production.
Full native requirements and source evidence
Unit
1 replenished water backbone
R018

Air separation and water electrolysis

No later Planetary Gas Siphon, fusion or fictitious void source is included.
Air separation and water electrolysis
Native Industrial Electrolyzer controller overlay for water and reagent separation. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

0 proposed main channels: No additional farm-owned ports; air/water separation usesN allocated processor/feed/output endpoints. See Full cabling rework for district packing and qualification.

Contains

Oxygen, Nitrogen, Hydrogen, Argon and other admitted atmospheric separations.

Quantity

1

Automation

Use actual compression, liquid-air, centrifuge, distillation and electrolysis chains with byproduct storage and recipe-specific EU.

Storage

16,000,000 L primary gases and 1,000,000 L rarer gases.

Gate

No later Planetary Gas Siphon, fusion or fictitious void source is included.
Full native requirements and source evidence
Unit
1 gasworks
R019

Salt and chemical reagents

Actual chemical inputs, fluids and byproducts are preserved.
Salt and chemical reagents
Salty Root is cultivated in an unwatered dedicated bed. Actual installed mature-crop texture; not a proposed in-game photograph.

Ae Connection

0 proposed main channels: No additional farm-owned ports; salt/reagent recipes useN allocated processors. See Full cabling rework for district packing and qualification.

Contains

Salty Root, salt, Sodium, Chlorine and admitted acid/base feedstocks.

Quantity

1

Automation

Keep Salty Root hydration disconnected. Process the native root, saltwater mixing and electrolysis outputs with container returns.

Storage

262,144 salt and 1,000,000 L of each routine fluid reagent.

Gate

Actual chemical inputs, fluids and byproducts are preserved.
Full native requirements and source evidence
Unit
1 dry Salty Root and saltwater service
R020

Algae and marine chemistry

Installed structure and recipe requirements determine which algae types are available.
Algae and marine chemistry
Actual Algae Farm reference for the admitted algae and marine chemistry lanes. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

2 proposed main channels: 2mode-separated algae/marine producer imports. See Full cabling rework for district packing and qualification.

Contains

Actual accessible Green, Brown, Golden-Brown and Red Algae, compost and marine chemistry.

Quantity

2

Automation

Use Algae Farm 997 and Chemical Plant 998 with their admitted glass, casings, coils, power and real compost consumption.

Storage

65,536 of each admitted algae and 262,144 intermediate feedstocks.

Gate

Installed structure and recipe requirements determine which algae types are available.
Full native requirements and source evidence
Unit
2 native Algae Farms and admitted Chemical Plant lanes
R021

Wood, charcoal and biofuel throughput

Current build status — 13 October 2026: The original Charcoal1155 pit and robot retain renewed-Oak native harvest and canonical2998 return proof with the same EEPROM. Tree836 has now been conserved into W and genuinely produced 900 Oak there. Coke791 retains its genuine 16-Oak to 20-Charcoal cycle and saved return proof; its 4,000mB recipe Creosote was not individually witnessed into MAIN. A real Iron Saw was manufactured and consumed; saved Sticks reached 262 while normal merged demand keeps the original CPU live. Continuous tool supply and full wood/charcoal/biofuel rates remain unfinished. Tree836 currently remains outside its approved workshop placement with an access gap; its internally planned conserved move is still pending. The old annex is not approved by the production proof.
Operating generator fuel demand sets throughput. Finite fuel in a storage cell is not an operating fuel factory.
Wood, charcoal and biofuel throughput
Native Pyrolyse Oven controller overlay for renewable wood fuels. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

3 proposed main channels: 1wood/biofuel feed provider +1common item return import +1common fluid return import. See Full cabling rework for district packing and qualification.

Contains

Logs, saplings, charcoal, wood tar, wood vinegar, creosote, Benzene, Ethanol, Phenol, Toluene and admitted Biodiesel chemistry.

Quantity

1

Automation

Use supported Tree Growth Simulator or physical tree farms, Pyrolyse/Coke ovens and distillation. Recover ash and dark ash. Add bulk production independently from the species collection.

Storage

1,000,000 logs and charcoal; 16,000,000 L staple fuels.

Gate

Operating generator fuel demand sets throughput. Finite fuel in a storage cell is not an operating fuel factory.
Full native requirements and source evidence
Unit
1 bulk lumber and biofuel district
R022

Oil-bearing crop products

A crop name is not proof of its fluid yield. Real native oil conversion recipes govern output.
Oil-bearing crop products
Native Fish Oil fluid texture for the real oil extraction and processing line. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

3 proposed main channels: 1oil-feed provider +1item byproduct import +1fluid oil import. See Full cabling rework for district packing and qualification.

Contains

Oilberries, Rape, compatible Pam seeds, fish oil and actual processable oily comb products.

Quantity

1

Automation

Use exact extractor, squeezer and chemical recipes. Give bee and Forestry seed-oil supplies priority before fuel conversion.

Storage

16,000,000 L Seed Oil and admitted bio-oils; 65,536 raw feedstocks.

Gate

A crop name is not proof of its fluid yield. Real native oil conversion recipes govern output.
Full native requirements and source evidence
Unit
1 seed-oil and bio-oil bank
R023

Rubber, sugar and paper production

Control outputs at their native stage or supply equivalent outputs from other renewable crop modules.
Rubber, sugar and paper production
Stickreed produces resin at its later native harvest stage. Actual installed mature-crop texture; not a proposed in-game photograph.

Ae Connection

2 proposed main channels: 1shared rubber/sugar/paper input provider +1shared item return import. See Full cabling rework for district packing and qualification.

Contains

Sticky Resin, Rubber, Sugar, Paper, cellulose and related admitted plant outputs.

Quantity

1

Automation

Preserve native harvest stages: Stickreed produces sugar cane early and resin at the later stage. Use actual extraction, maceration and chemical processing routes.

Storage

262,144 Rubber, Sugar and Paper; 65,536 resin and relevant intermediates.

Gate

Control outputs at their native stage or supply equivalent outputs from other renewable crop modules.
Full native requirements and source evidence
Unit
1 material supply line
R024

Renewable Redstone, Glowstone and Chrome

Crop card identity and actual getter behavior govern each output.
Renewable Redstone, Glowstone and Chrome
Redwheat native mature texture for Redstone and Wheat supply. Actual installed mature-crop texture; not a proposed in-game photograph.

Ae Connection

2 proposed main channels: 1shared redstone/glowstone/chrome input provider +1shared item return import. See Full cabling rework for district packing and qualification.

Contains

Redwheat, native Glowstone crops, Chrome crops and admitted equivalent bee resources.

Quantity

1

Automation

Respect native light, redstone signal, roots and support requirements; route probabilistic products to monitored buffers.

Storage

262,144 Redstone and Glowstone; 65,536 Chrome feedstock.

Gate

Crop card identity and actual getter behavior govern each output.
Full native requirements and source evidence
Unit
1 resource crop and processing bank
R025

Wax, Honey, Royal Jelly and bee consumables

Frame insertability follows the actual housing; ordinary Apiary frame slots are not assumed to accept automatic insertion.
Wax, Honey, Royal Jelly and bee consumables
Native Apiary automatic lifecycle example; the planned production housing uses actual Alveary Frame Housing. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

3 proposed main channels: 1bee-consumable processor input provider +1item return import +1honey/fluid return import. See Full cabling rework for district packing and qualification.

Contains

Wax, Honey, Honeydew, Royal Jelly, propolis, pollen, frames and native breeding consumables.

Quantity

1

Automation

Centrifuge actual comb recipes and replenish admitted Alveary Frame Housing automatically. Preserve critical breeding items before chemical or food use.

Storage

65,536 common consumables; 4,096 Royal Jelly and special propolis; species-specific buffer targets remain editable.

Gate

Frame insertability follows the actual housing; ordinary Apiary frame slots are not assumed to accept automatic insertion.
Full native requirements and source evidence
Unit
1 shared bee support factory
R026

Dyes, cloth and decorative materials

Do not fuzzy-merge color metadata or living genomes.
Dyes, cloth and decorative materials
Tulip produces the current native purple Dye output. Actual installed mature-crop texture; not a proposed in-game photograph.

Ae Connection

2 proposed main channels: 1color/textile input provider +1item return import. See Full cabling rework for district packing and qualification.

Contains

All admitted dye colors, wool, cotton, cloth and decorative plant outputs.

Quantity

1

Automation

Use actual metadata-sensitive harvest and craft recipes; keep exact plant and genetic identity separate from color products.

Storage

65,536 of each ordinary dye and textile type.

Gate

Do not fuzzy-merge color metadata or living genomes.
Full native requirements and source evidence
Unit
1 color and textile service
R027

Liquid XP and mob byproduct recovery

Player-only and world-conditional drops keep their exact native conditions. Rare items are preserved rather than discarded by generic overflow.
Liquid XP and mob byproduct recovery
Native experience-bottle product reference for XP and mob-byproduct recovery. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

4 proposed main channels reserved for XP recovery: 1generated-XP fluid import +1reservoir fluid storage bus +1recovered-item return +1service endpoint pending native qualification. See Full cabling rework for district packing and qualification.

Contains

Actual mob XP, gear recycling, bone meal, rare magical drops and other valid byproducts.

Quantity

1

Automation

Collect and process native outputs with separate damaged, enchanted and NBT buffers. Recover generated EEC XP through native fluid import and monitored storage; no supplied XP feed is required.

Storage

1,000,000 L Liquid XP; 65,536 common byproducts; rare items on normal cells.

Gate

Player-only and world-conditional drops keep their exact native conditions. Rare items are preserved rather than discarded by generic overflow.
Full native requirements and source evidence
Unit
1 native recovery service
R028

Magic plants and aspect feed

IC2 Aurelia is a gold crop, distinct from Thaumic Bases Aurelia Petal. Void 180 remains eternal day; ordinary AE2Stuff Wireless cannot cross dimensions.
Magic plants and aspect feed
Native Mana Bean mature crop; the getter produces six separately stored primal-aspect NBT variants. Actual installed mature-crop texture; not a proposed in-game photograph.

Ae Connection

1 proposed main channels: 1common EnderStorage resource ingress import for nightflora/Netherfruit and admitted crossdimension plant supplies. See Full cabling rework for district packing and qualification.

Contains

Mana Beans, Thaumcraft plants, Aurelia Petal, Witchery herbs, tainted fruit and admitted aspect inputs.

Quantity

individualaspect/speciesadmission

Automation

Use exact soil, root, climate and harvesting rules. Aurelia Petal is cultivated in a full-moon night-capable Overworld annex. A native cross-dimension transport link connects its storage to the Void network.

Storage

4,096 ordinary aspect inputs; 1,024 rare magical plant products, exact aspect NBT where relevant.

Gate

IC2 Aurelia is a gold crop, distinct from Thaumic Bases Aurelia Petal. Void 180 remains eternal day; ordinary AE2Stuff Wireless cannot cross dimensions.
Full native requirements and source evidence
Unit
Species-specific admitted native plots
R029

Ice, snow and coolant feeds

A Snow Golem only creates snow where its actual native biome and temperature allow it.
Ice, snow and coolant feeds
Snowball renewable product from the native Snowman EEC and biome-valid snow routes. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

2 proposed main channels: 1shared frozen-resource/coolant input provider +1shared output import. See Full cabling rework for district packing and qualification.

Contains

Native Snow, Ice and cooling ingredients for machine and habitat supplies.

Quantity

1

Automation

Use actual biome-valid snow generation or admitted machines and frost recipes, with renewable water input.

Storage

262,144 Snow and Ice; machine-specific coolant fluid targets.

Gate

A Snow Golem only creates snow where its actual native biome and temperature allow it.
Full native requirements and source evidence
Unit
1 admitted cooling and frozen-resource line
R030

Seed, genome and maintenance archive

This is a proposed in-game source archive. It does not create a new world backup or claim a BuildCraft restoration.
Seed, genome and maintenance archive
Native crop-robot inventory reference for exact seed and genotype handling. Actual offline-wiki reference reused for this module; not a photograph of the proposed base.

Ae Connection

1 proposed main channels: 1exact-NBT genetics archive terminal. See Full cabling rework for district packing and qualification.

Contains

Living-source seeds/saplings, pristine pure bee lineages, the complete 555defined current-stage gene identities and maintenance stocks.

Quantity

1

Automation

Reserve source stock before export; identify each serum by bee-root/chromosome/allele UID and exact NBT. Preserve Andrew-owned learned sequencing records.

Storage

555 identified current-stage chromosome/allele pairs: 389 species plus 166 other traits, including all 16 tolerance variants per temperature/humidity chromosome. Archive exact-NBT charged serums, owner-specific learned GeneTracker records and pristine pure backups; use chromosome+allele UID identity. Reserve nine existing 16k archive cells (567 type slots), expanding within the existing archive for additional NBT variants.

Gate

This is a proposed in-game source archive. It does not create a new world backup or claim a BuildCraft restoration.
Full native requirements and source evidence
Unit
1 exact-NBT source archive
R031

Botany flower and butterfly collections

Physical source and native species conditions determine admission before implementation.
Botany flower and butterfly collections
Actual Botany White Tulip texture representing the complete flower genotype collection. Actual installed component/output texture; not a completed factory photograph.

Ae Connection

1 proposed main channels: 1common Botany flower output import. See Full cabling rework for district packing and qualification.

Contains

Every installed Botany flower genotype and butterfly specimen, with actual native mutation and climate data.

Quantity

47 native flower species and56 native butterfly species

Automation

Use the actual Binnie flower breeding and compatible butterfly/larvae lifecycle. Preserve specimen and pollen NBT; manual capture remains explicit where no machine route is proven.

Storage

Species-specific target quantities are listed in the collection catalog.

Gate

Physical source and native species conditions determine admission before implementation.
Full native requirements and source evidence
Unit
47 native flowers and 56 native butterfly species