Actual access gates, air and housing, environmental conditions, travel gear and 1,000 total surveyed chunks for each accessible dimension.
outpost-asteroids
Asteroids permanent outpost
native reachable celestial tier≤3; infrastructure proposed; actual travel/base readiness not yet claimed
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Notes
Real asteroid terrain floats in void; support platform beneath docking, railings and clear safe landing. Thermal-1.5; maps include useful vertical slices instead of empty surface only.
Status
native reachable celestial tier≤3; infrastructure proposed; actual travel/base readiness not yet claimed
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Ore Table
Name
Mars
Rocket Tier
2
Ore Rows
Magnetite & Gold
160
19.3%
Copper Ore
32
Chlorobenzene
0-400
Brown Limonite & Iron
120
14.5%
Tin Ore
32
Salt Water
0-400
Sulfur
100
12.0%
Titanium Ore
32
Tetrahedrite
70
8.4%
Zinc Ore
24
Arsenic
60
7.2%
Iron Ore
16
Redstone
60
7.2%
Lead Ore
16
Rock Salt & Salt
50
6.0%
Bismuth Ore
8
Galena & Silver
40
4.8%
Chromite Ore
8
Garnierite & Nickel
40
4.8%
Gold Ore
8
Pitchblende
40
4.8%
Meteoric Iron Ore
8
Beryllium
30
3.6%
Nickel Ore
8
Desh
30
3.6%
Redstone Ore
8
Quartzite & Quartz
20
2.4%
Saltpeter Ore
8
Scheelite & Tungstate
10
1.2%
Tungstate Ore
8
Oriharukon Ore
8
Notes
Other Notes
Mars Dungeons spawn randomly underground. Creeper Eggs can be found in the boss room and used for Magic Energy Absorbers. Bacterial Sludge spawns randomly in underground caverns. Slimeling Eggs spawn randomly on the surface.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
native reachable celestial tier≤3; infrastructure proposed; actual travel/base readiness not yet claimed
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Notes
Breathable O2/N2/argon; thermal+0.01, fall multiplier1.35, no meteors. Housing still provided; emergency oxygen locker, powered refill and equipment remain available.
Status
native reachable celestial tier≤3; infrastructure proposed; actual travel/base readiness not yet claimed
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Ore Table
Name
Ross 128b
Rocket Tier
3
Ore Rows
Djurleite
80
26.7%
Distilled Water
0-5000
Forsterite
50
16.7%
Lava
0-820
Hedenbergite
50
16.7%
Natural Gas
0-625
Fayalite
40
13.3%
Very Heavy Oil
0-625
Bismuthinite
30
10.0%
Thorianite
17
5.7%
Olenite
15
5.0%
Ferberite
10
3.3%
Graphite
5
1.7%
Arsenopyrite
3
1.0%
Notes
Other Notes
Abandoned structures spawn randomly on the surface and contain machinery from various voltage tiers.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Current Native Ore Definitions
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.Thorianit
Enabled
Yes
Height Min
30
Height Max
60
Weight
17
Density
1
Size
16
Bart Works Ore Bit Mask
8
Native Material Metadata
M Primary Meta
18
M Secondary Meta
922
M Between Meta
907
M Sporadic Meta
920
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.carbon
Enabled
Yes
Height Min
5
Height Max
25
Weight
5
Density
4
Size
12
Bart Works Ore Bit Mask
0
Native Material Metadata
M Primary Meta
865
M Secondary Meta
500
M Between Meta
535
M Sporadic Meta
865
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.bismuth
Enabled
Yes
Height Min
5
Height Max
80
Weight
30
Density
1
Size
16
Bart Works Ore Bit Mask
9
Native Material Metadata
M Primary Meta
2
M Secondary Meta
945
M Between Meta
90
M Sporadic Meta
1
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.TurmalinAlkali
Enabled
Yes
Height Min
5
Height Max
80
Weight
15
Density
4
Size
48
Bart Works Ore Bit Mask
15
Native Material Metadata
M Primary Meta
9
M Secondary Meta
5
M Between Meta
7
M Sporadic Meta
8
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.Roquesit
Enabled
Yes
Height Min
30
Height Max
50
Weight
3
Density
1
Size
12
Bart Works Ore Bit Mask
15
Native Material Metadata
M Primary Meta
10
M Secondary Meta
11
M Between Meta
12
M Sporadic Meta
13
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.Tungstate
Enabled
Yes
Height Min
5
Height Max
40
Weight
10
Density
4
Size
14
Bart Works Ore Bit Mask
14
Native Material Metadata
M Primary Meta
11
M Secondary Meta
17
M Between Meta
12
M Sporadic Meta
910
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.CopperSulfits
Enabled
Yes
Height Min
40
Height Max
70
Weight
80
Density
3
Size
24
Bart Works Ore Bit Mask
14
Native Material Metadata
M Primary Meta
16
M Secondary Meta
14
M Between Meta
15
M Sporadic Meta
840
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.Forsterit
Enabled
Yes
Height Min
20
Height Max
90
Weight
50
Density
2
Size
32
Bart Works Ore Bit Mask
15
Native Material Metadata
M Primary Meta
24
M Secondary Meta
23
M Between Meta
27
M Sporadic Meta
26
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.Hedenbergit
Enabled
Yes
Height Min
20
Height Max
90
Weight
50
Density
2
Size
32
Bart Works Ore Bit Mask
15
Native Material Metadata
M Primary Meta
25
M Secondary Meta
23
M Between Meta
27
M Sporadic Meta
26
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Native Class
bartworks.system.oregen.BWWorldGenRoss128b
Worldgen Name
ore.mix.ross128.RedZircon
Enabled
Yes
Height Min
10
Height Max
80
Weight
40
Density
3
Size
24
Bart Works Ore Bit Mask
15
Native Material Metadata
M Primary Meta
23
M Secondary Meta
28
M Between Meta
19
M Sporadic Meta
29
Label Qualification
GT versus BartWorks material slots determined by the native bwOres bit mask; material names are not invented from equal metadata values.
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
native reachable celestial tier≤3; infrastructure proposed; actual travel/base readiness not yet claimed
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Notes
Long192000-tick day/night; solar cannot be sole unbuffered life-support power. Roof and airlock shielding against meteors; ordinary external atmosphere is not breathable.
Status
native reachable celestial tier≤3; infrastructure proposed; actual travel/base readiness not yet claimed
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Ore Table
Name
Moon
Rocket Tier
1
Ore Rows
Bauxite
80
24.9%
Meteoric Iron
8
Helium-3
0-425
Chalcopyrite & Copper
80
24.9%
Salt Water
0-200
Tin & Cassiterite
50
15.6%
Galena & Silver
40
12.5%
Bastnasite & Monazite
30
9.3%
Quartzite & Quartz
20
6.2%
Ilmenite
16
5.0%
Wulfenite & Molybdenum
5
1.6%
Notes
Other Notes
Moon Dungeons spawn randomly underground. Space Villagers spawn randomly around space villages. They have no trades or drops.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
Two accessible, renewable 3 × 3 living-leaf beds; exact collector/sealer output is verified after placement.
Native Power
One native HV Gas Turbine supplied by renewable Benzene through a genuine interdimensional Ender Tank, with energy buffer and transformers. Measure actual oxygen/ME loads and add generator modules if that load exceeds its 512 EU/t output. An EV Absorber with a real Dragon Egg is an optional separately sourced generator, not a presumed egg at every outpost.
Local MEController
1
Local MEDrive
1
Local Item Cells
10 admitted cells; filtered priorities; exporter/importer or direct bus per native machine
Terminals
2
Chunk Loading
one correctly owned native chunkloader covering habitat+active machines; no unconditional whole-dimension loader
Fuel Loader
1
Launch Pads
9
Beds Or Cryogenic Chamber
2 beds in bed-valid dimensions; Cryogenic Chamber where native recipe/dimension permits
Equipment Lockers
4
Lighting
all floor and work areas; no spawnable dark room
Emergency Kit
complete O2 gear, two full spare tanks, thermal set, parachute, food, blocks, return fuel and rocket
Automation
Renewable leaves/O2, local power, tank recharge and local ore buffers remain native. Cross-dimensional transport uses separately admitted Ender Chest/Tank or other genuine native mechanism. Ordinary AE2Stuff Wireless Connectors link only within the same dimension and are not used as interdimensional bridges.
Offline archive reference; current installed ore definitions override version differences.
Survey
Chunks Total
1,000
Algorithm
Sort distinct native chunk centers by squared distance to the actual base center, then chunkX then chunkZ; select exactly 1,000 chunks total per dimension, counting existing mapped terrain. Existing terrain/maps are preserved.
Estimated Extent
approximately 18 chunks / 288 blocks radius; exact bounding box derived from the reviewed anchor
Outputs
Native JourneyMap map images
VisualProspecting actual ore indicators
Per-chunk ore/fluids index
Dungeons, portals, node and resource waypoints
Coordinates
assigned in reviewed master plan; no terrain generation during proposal
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
0
Access Gate
Existing genuine terrain and preserved worldseed
Purpose
Main original-world portal, resource prospecting lodge, nature/magic collection and native-night ritual court
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension--1
Nether
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
21 × 21 × 9 enclosed portal/mining hub
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
-1
Access Gate
Normal Nether portal
Purpose
Nether quartz/sulfur/firestone, blaze/wither skeleton fortress routes, GT drilling and actual biome-specific farming
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-1
The End
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
1
Access Gate
Normal End portal
Purpose
Dragon/End resources, enderman collection, Ender Crystals and mapped islands
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-7
Twilight Forest
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
25 × 25 × 11 forest lodge
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
7
Access Gate
Native Twilight Crystal portal created in Overworld; portals in other dimensions disabled by installedconfig
Purpose
Naga/Lich/Minoshroom/Hydra/UrGhast/SnowQueen progression, maze/tower resources and mapped bosses
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-2
Spectre World
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Fits native assigned room; do not expand by overwriting allocation
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
2
Access Gate
Spectre Key native assigned-room allocation; GT assembler path is preAL
Purpose
Personal-room safe storage/return with genuine finite dimensions
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-60
Bedrock Dimension
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
60
Access Gate
Native Awakened Ichorium Pickaxe portal; tool crafting chain is preALcandidate
Purpose
Mapped native strip-mine access and stage-valid actual drops
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-173
Outer Lands
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Portal arrival and safe rest station outside intended dungeon fights
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Genuine generated Eldritch maze, Primordial Pearl/knowledge/loot and return route
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-69
Thaumic Horizons Pocket Plane
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Native sphere radius32..127; no fabricated overworld
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Pocket-plane native resources, owned plane record and return conduit
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-112
The Last Millennium
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
21 × 21 × 9 refuge on actual native platform
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
112
Access Gate
Native PORTALMILLENIUM infusion using Clock, Carved Eminence Stones and Burnt Quartz
Purpose
Accessible void refuge/backup expedition and genuine return portal
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-55
Witchery Spirit World
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Two variant-context19 × 19 × 9 camps in same native dimension;1000chunksTOTALshared
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
55
Access Gate
Brew of Sleeping/Dream Weaver native dream/nightmare transition
Purpose
Dream/Nightmare materials, dream workshop and real inventory/context progression
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-56
Witchery Torment
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Native maze ingress/rest point; do not replace maze generator
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
56
Access Gate
Native Lord of Torment encounter/portal route
Purpose
Native six-floor31×31maze exploration and loot
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-70
Witchery Mirror World
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Respect generated mirror-room dimensions and reflection state
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
70
Access Gate
Native mirror ritual95, reflection progression and native finite-room allocation
Purpose
Mirror-room access and return; native room assets/progress
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now
dimension-180
Andrew’s Void World
native access candidate; recipe/context/travel readiness verified separately before implementation
Proposed native-access outpost schematic; not an in-game screenshot.
Quantity
1
Footprint
Master campus layout proposal
Status
native access candidate; recipe/context/travel readiness verified separately before implementation
Full native requirements and source evidence
Category
other-dimension
Dimension
180
Access Gate
Existing user-owned PersonalSpace dimension
Purpose
All reviewed factory/base systems; eternal day retained; existing approved ME controller protected
Survey
Chunks Total
1,000
Preserve Native Terrain
Yes
Finite Bounds
Finite instance rooms/planes remain native; map surrounding void rather than invent ore or terrain.
Transport
Actual native portals/keys and legitimate cross-dimensional transport; same-dimension ordinary Wireless Connector never used as cross-dimension bridge.
Coordinates
reviewed anchor after actual native entry; no generation now